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🐟 カジキ 🌌

Introduction

カジキ ("kajiki") is a game modification to syncronize & visualize player positions across game worlds!

Built specifically for speedrun racing in mind.


Image by Jaynoo_

Features

  • 3D player rendering with depth-buffer.
  • Game state is untouched and memory only ever read.
  • Personalize your model with custom colors.
  • Choose your world's player models.
  • Vast configuration options.
  • Written in 🦀Rust🦀.
  • Much more!

Installation

Client

  1. Head over to the latest release.
  2. Download the kajiki.dll binary.
  3. Place the kajiki.dll binary in the same directory as your game's executable.
  4. Rename kajiki.dll to one of the proxy names specified in Supported Games.
  5. Launch your game!

Server

  1. Head over to the latest release.
  2. Download the correct executable for your platform.
  3. Launch the executable with the --port <PORT> argument. (Optionally add --max-clients <MAX_CLIENTS> to specify server player limit).
  • You might need to port forward UDP <PORT> to allow others to connect.

Basic Usage

  1. Open/Close the kajiki-mod menu using the default keybind: PAGE_UP.
  2. Enter a username and select a custom color.
  3. Enter the server's IP & Port split with a colon, eg. 127.0.0.1:1337.
  4. Connect!

Supported Games

Game Working Proxies
NieR:Automata dxgi.dll, d3d11.dll, dinput8.dll

If you want a game supported, please contact me to negotiate!

Reporting Bugs & Requesting Features

  • Please use this GitHub repository's Issues section.
  • Try including reproduction steps in bug reports if possible!
  • For issues relating to the client, please include the relevant log file found in <GameDir>/logs/kajiki-client.log.XXXX.

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A player syncronization and visualization mod!

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