Add Color.Equals()
override without casting.
#502
Merged
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Currently, if someone wants to check for color equality they may do
color1.Equals(color2)
. This currently ends up calling theEquals(object other)
which requires type checks and casting. This adds significant performance penalty, which adds up in some contexts (e.g. checking each pixel you are drawing isn't the designated transparent color).This can be worked around by using the
==
and!=
overloads, but it's not obvious without looking at the source code that these are overloaded to be better optimized. Therefore, to help with the pit of success I've added an Equals overload that doesn't require casting, and significantly improves performance when called many times.