Skip to content

gothic-win32-v1.0.911

Pre-release
Pre-release
Compare
Choose a tag to compare
@Try Try released this 18 Jan 18:18

37

  • General

    • Allow to draw weapons, while in dialog with npc
    • Added "its too far away" message for interactive objects
    • Mouse move/rotation speed adjusted to match original game
    • Added box-shaped combat focus
    • Added 'drop-item' action in inventory
    • Weapon will be dropped on the ground after npc defeat
    • Finalized support for climb-up physics
    • Added pick-item animation
  • Graphics

    • Fog color now calculated based on sky color
    • Skeletal animation was optimized
  • Script-api

    • Added wld_stopeffect
    • Added ai_gotoitem
    • Added wld_detectitem
    • Changed AI_UseMob behavior in case when MOBSI object is too far from npc
    • Added special effects: screenblend.scx, morph.fov
    • Added PLAYER_PERC_ASSESSMAGIC callback support
  • Bugfixes

    • Duplicates are no longer allought in control settings
    • Added workaround for script issue in B_StopMagicFreeze
    • AI_Atack command will be skipped now, if npc has no active weapon
    • Fixed display of double-sided decals
    • Key '0' can be assigned to spell or rune now
    • Allow closing inventory by any configured key (#95)
    • Fix physic issue related to underwater caves
    • Fixed multiple issues related to keyboard control in inventory menu (#110) (#111)