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v0.13a

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@The64thGamer The64thGamer released this 11 Apr 07:04
· 65 commits to main since this release

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IMPORTANT READ

The releases of this build do not function due to a library not compiling in the exports. The releases will stay however for archival purposes. If you want to play this build you must install the FastNoise2 library on your computer and play the build in the Godot editor.

Changes/Additions

  • Added title screen where you can select the seed
  • Added White Sand & Water as textures
  • Added Beaches, Rivers, Oceans, and Islands
  • Added a terminal used for commands and debugging
  • Revamped world generation to use new FastNoise2 library, alongside smart caching of values. Chunk loading performance is much faster- though lag is still due to the mesh generation and unhiding Brushes upon breaking the surface of a chunk.
  • Adjusted much of the world generation to provide more interesting terrain
  • Water currently spawns as chunk-sized brushes that can be broken. This will change to a different system soon. Water is also not transparent due to a current visual bug.
  • Moved debug info to terminal commands
  • Began work on multiplayer. Mostly backend work. Players can connect multiple instances over LAN, but all this does is display the player name in the terminal.
  • Moved Photo Mode to "P" key, terminal is now Tab.
  • Fixed issues relating to breaking and placing blocks inside currently empty chunks
  • Fixed loading screen not properly counting blocks generated
  • Fixed some issues where chunks would not load in due to being removed from the waiting queue (There is still one instance found of this happening)

Controls

Playing

WASD/Arrow Keys - Move
Space/E - Jump
Esc - Quit
Mouse - Camera Movement
Left Click - Primary Action
Right Click - Secondary Action
Scrolling - Change Hotbar Position / Edit Mesh
Tab - Terminal
P - Toggle Photo Mode

Photo Mode

Left Click Drag - Move Camera
Right Click Drag - Rotate Camera
Scrolling - Zoom in/out