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# Auto detect text files and perform LF normalization | ||
* text=auto |
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BEGIN ~DEMDARK~ | ||
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IF ~True()~ THEN BEGIN 0 | ||
SAY @0 | ||
IF ~~ THEN DO ~StartCutSceneMode() | ||
Wait(1) | ||
ForceSpell(Myself,FLASHY_1) | ||
CreateVisualEffect("SPPLANAR",[2125.1810]) | ||
CreateVisualEffect("SPPLANAR",[2077.1686]) | ||
CreateVisualEffect("SPPLANAR",[2277.1592]) | ||
CreateVisualEffect("SPPLANAR",[2412.1650]) | ||
Wait(2) | ||
CreateCreature("VAMPAT01",[2125.1810],0) | ||
CreateCreature("VAMPAT01",[2277.1592],0) | ||
CreateCreature("DEMSPEC",[2077.1686],0) | ||
CreateCreature("DEMSPEC",[2412.1650],0) | ||
Wait(1) | ||
EndCutSceneMode() | ||
ReallyForceSpell(Myself,RED_HOLY_MIGHT) | ||
SmallWait(1) | ||
DestroySelf()~ EXIT | ||
END |
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BEGIN ~DEMDARK1~ | ||
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IF ~True()~ THEN BEGIN 0 | ||
SAY @0 | ||
IF ~~ THEN DO ~StartCutSceneMode() | ||
Wait(1) | ||
ScreenShake([20.20],10) | ||
CreateVisualEffect("SPFLADOW",[967.804]) | ||
CreateVisualEffect("SPFLADOW",[1320.808]) | ||
CreateVisualEffect("SPFLADOW",[939.1029]) | ||
CreateVisualEffect("SPFLADOW",[920.1148]) | ||
CreateVisualEffect("SPFLADOW",[1028.942]) | ||
CreateVisualEffect("SPFLADOW",[1168.877]) | ||
CreateVisualEffect("SPFLADOW",[1338.918]) | ||
CreateVisualEffect("SPFLADOW",[1473.1019]) | ||
CreateVisualEffect("SPFLADOW",[1498.1145]) | ||
Wait(1) | ||
CreateCreature("DEMSPEC",[967.804],0) | ||
CreateCreature("VAMPAT01",[939.1029],0) | ||
CreateCreature("WEREGR01",[920.1148],0) | ||
CreateCreature("DEMRESD",[1028.942],0) | ||
CreateCreature("ICBONE01",[1168.877],0) | ||
CreateCreature("VAMPAT01",[1338.918],0) | ||
CreateCreature("DEMTYRA",[1473.1019],0) | ||
CreateCreature("DEMRESD",[1498.1145],0) | ||
CreateCreature("DEMSPEC",[1320.808],0) | ||
CreateCreature("DEMPORT",[1222.1196],0) | ||
Wait(1) | ||
SetGlobal("Ardemo2","GLOBAL",1) | ||
EndCutSceneMode() | ||
ReallyForceSpell(Myself,RED_HOLY_MIGHT) | ||
SmallWait(3) | ||
DestroySelf()~ EXIT | ||
END |
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BEGIN ~DEMDUD~ | ||
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IF ~True()~ THEN BEGIN 0 // from: | ||
SAY @0 | ||
IF ~~ THEN REPLY @1 GOTO 1 | ||
IF ~~ THEN REPLY @2 GOTO 6 | ||
END | ||
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IF ~~ THEN BEGIN 1 // from: 0.0 | ||
SAY @3 | ||
IF ~~ THEN REPLY @4 GOTO 2 | ||
END | ||
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IF ~~ THEN BEGIN 2 // from: 1.0 | ||
SAY @5 | ||
IF ~~ THEN REPLY @6 GOTO 3 | ||
END | ||
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IF ~~ THEN BEGIN 3 // from: 2.0 | ||
SAY @7 | ||
IF ~~ THEN GOTO 4 | ||
END | ||
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IF ~~ THEN BEGIN 4 // from: 3.0 | ||
SAY @8 | ||
IF ~~ THEN REPLY @9 GOTO 5 | ||
END | ||
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IF ~~ THEN BEGIN 5 // from: 4.0 | ||
SAY @10 | ||
IF ~~ THEN EXIT | ||
END | ||
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IF ~~ THEN BEGIN 6 // from: 0.1 | ||
SAY @11 | ||
IF ~~ THEN EXIT | ||
END |
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BEGIN ~DEMOPORT~ | ||
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IF ~True() | ||
~ THEN BEGIN 0 | ||
SAY @0 | ||
IF ~~ THEN DO ~ActionOverride(Player1,LeaveAreaLUA("AR0700","",[1916.2683],4)) | ||
ActionOverride(Player2,LeaveAreaLUA("AR0700","",[2010.2720],4)) | ||
ActionOverride(Player3,LeaveAreaLUA("AR0700","",[1983.2829],4)) | ||
ActionOverride(Player4,LeaveAreaLUA("AR0700","",[1875.2877],2)) | ||
ActionOverride(Player5,LeaveAreaLUA("AR0700","",[1773.2868],2)) | ||
ActionOverride(Player6,LeaveAreaLUA("AR0700","",[1802.2718],2))~ EXIT | ||
END |
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@0 = ~Ahh and so more mortals arrive. My you are coming thick and fast, I had not even finished playing with the last group. However never mind you to will make a interesting distraction..let the game begin!~ |
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@0 = ~You killed my Demi Dracolich! Impressive I must say...the game is now considerably less enjoyable and I am through playing. This is the last we shall see of each other mortal if you survive this then you are free to go farewell.~ |
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@0 = ~Poof all gone the shiney stone has taken them!~ | ||
@1 = ~Um..excuse me mad person but what are you babbling about?~ | ||
@2 = ~Back away verrry slowly.~ | ||
@3 = ~The stone it took them.....such pretty magic.....the shrine has power yet....hahhahah!~ | ||
@4 = ~What is all this about a stone and a shrine?~ | ||
@5 = ~The stone was a offering then poof it took the worshippers, away and away to fairy land...yes it did i say.~ | ||
@6 = ~Yes I am sure it did but where is this shrine?~ | ||
@7 = ~The shrine...the shrine he asks...now thats a question for the rabbit...no the frog.....hahaha...if only my cheese was still on the wheel then all the biscuits would become translucent.~ | ||
@8 = ~The shrine....Ah! Yes the shrine the poofing shrine you say? That lies in a place of trade....trade of the fair godess who died...dead she is and yet her name lives on...Ha! ~ | ||
@9 = ~Ok now what did this "Shiney stone" ave to do with this?~ | ||
@10 = ~The hardest of gems it be..or was, the tenses now they mingle so, but yes twas hard indeed and precious to but served them not, it did, for poof it went....Poof!~ | ||
@11 = ~Poof all gone.....~ |
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@0 = ~Thisl portal swirls with powerful magic you take one last look at the strange catacomb you are in then dive into the portal, the world twists and warps and you are gone.~ |
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