Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

StelCore: reduce confusion around location signals #3180

Merged
merged 42 commits into from
Jun 17, 2023
Merged

Conversation

gzotti
Copy link
Member

@gzotti gzotti commented Apr 14, 2023

Description

StelCore has two signals after a location change.

  • locationChanged(loc)
  • targetLocationChanged(loc, landscapeID)

Those were likely introduced with different intentions in mind, but now are both emitted. Their documentation was lame.
Several other components are connected to the signals or emit them by themselves, with possible side effects.
See #3173 and see difficulties around the "best eclipse sites".

IMHO this area of location settings needs to be checked thouroughly and slimmed down or at least made more intuitive.

These points are to be considered

  • Removed default value in signal, force default second arg.
  • Emit only one of the two in StelCore::moveObserverTo() EDIT: Reverted. They have both their uses.
  • Clicking on the map sets a "zero" landscape with color taken from the clicked point in the map. This is limited to terrestrial locations. For other planets, a "planet" landscape is always used.
  • if default planet landscape cannot be found, a gray zero landscape seems useful

Fixes: #3173 and other possible signal loops or unexpected results or non-results.

I invite @alex-w and @10110111 to collaborate on that.

Screenshots (if appropriate):

Type of change

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to change)
  • This change requires a documentation update

How Has This Been Tested?

Test Configuration:

  • Operating system: Win11
  • Graphics Card: irrelevant

Checklist:

  • My code follows the code style of this project.
  • I have performed a self-review of my own code
  • I have commented my code, particularly in hard-to-understand areas
  • I have made corresponding changes to the documentation (header file)
  • I have updated the respective chapter in the Stellarium User Guide
  • My changes generate no new warnings
  • I have added tests that prove my fix is effective or that my feature works
  • New and existing unit tests pass locally with my changes
  • Any dependent changes have been merged and published in downstream modules

@gzotti gzotti added enhancement Improve existing functionality importance: medium A bit annoying, minor miscalculation, but no crash labels Apr 14, 2023
@gzotti gzotti added this to the 23.2 milestone Apr 14, 2023
@gzotti gzotti self-assigned this Apr 14, 2023
@github-actions
Copy link

github-actions bot commented Apr 14, 2023

Great PR! Please pay attention to the following items before merging:

Files matching src/**/*.cpp:

  • Are possibly unused includes removed?

Files matching guide/**:

  • Did you remember to update screenshots to match new updates?
  • Did you remember to grammar check in changed part of documentation?

This is an automatically generated QA checklist based on modified files.

@alex-w
Copy link
Member

alex-w commented Apr 15, 2023

locationChanged() uses in many places - SolarSystem, AstroCalc, ArchaeoLines, Meteor Showers, Navigational Stars, Observability, Satellites, etc.

By the fact targetLocationChanged() is newly introduced feature for manage changes in LandscapeMgr & Location dialog + RemoteSync plugin

@gzotti
Copy link
Member Author

gzotti commented Apr 15, 2023

Do I understand that targetLocationChanged is "next location to be set, but with a transition animation". This means, LandscapeMgr should receive targetLocation to prepare a new landscape, but without changing location. And the actual location switch should not trigger other things. Currently the RemoteSync landscape switch seems to fail.

@alex-w
Copy link
Member

alex-w commented Apr 15, 2023

Do I understand that targetLocationChanged is "next location to be set, but with a transition animation". This means, LandscapeMgr should receive targetLocation to prepare a new landscape, but without changing location. And the actual location switch should not trigger other things. Currently the RemoteSync landscape switch seems to fail.

Broke everything except one feature is not a good solution :) In Location dialog targetLocationChanged can be replaced by locationChanged without problem.

gzotti referenced this pull request Apr 15, 2023
- Also docfixes
- LandscapeMgr: I commented away a blocking test. I hope it does not break anything elsewhere...
@gzotti
Copy link
Member Author

gzotti commented Apr 15, 2023

We are breaking things in circles without knowing. Somebody fixes something, breaking others in the way. That needs a bit more study, and documentation of developers intents and observations. Not "not a good solution", but "not a good solution because...". Also, if a comment was "NOTE: Use ...", the next "fix" should not break what is written in the note and remove it.

For example, probably the SpaceShipObserver::update(double deltaTime) should NOT set a new landscape when it has reached its target, when that has been done already because LandscapeMgr has received the targetLocationChanged signal. But maybe it is required because some other effect would else be missing. Still, landscape should probably be switched only once where needed.

@gzotti gzotti changed the title StelCore: reduce one location signal StelCore: reduce confusion around location signals Apr 15, 2023
@gzotti
Copy link
Member Author

gzotti commented Apr 16, 2023

I now try 10s transitions for the solar eclipses (1-2s would be good for a soft move, this is just for demonstration). They are really bad, at around 1fps. Are there just too many computations (RTS, local circumstances, always requiring lots of extra computations...), or is there still some signal loop?
In the first case, using immediate view is the only useful way...

@gzotti
Copy link
Member Author

gzotti commented Apr 16, 2023

D'oh! Found while testing #3187... I had a huge ssystem_minor.ini. With default file, it is just as I wanted it! *-/

Probably when auto-moving between locations, updating SolarSystem or at least MinorPlanets and Comets should be inhibited. It's usually just for a few seconds.

Copy link
Member

@alex-w alex-w left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Great! I forget about Qt::UniqueConnection for signal/slot

@gzotti
Copy link
Member Author

gzotti commented Apr 16, 2023

Seems we need a fallback to "zero" landscape when going e.g. to Venus (as unattractive as that location may be) or other sites with no default planet landscape.

@github-actions github-actions bot added the has conflicts The pull request has conflicts label Apr 18, 2023
@github-actions

This comment was marked as outdated.

@gzotti
Copy link
Member Author

gzotti commented Apr 24, 2023

In the Config/Tools tab we have "Auto-enabling for the environment" and "auto select landscapes". These may be better in the Location dialog or in the View/Landscape tab. Also, one sets landscape, the other both landscape and atmosphere. Seems somewhat redundant.

@alex-w
Copy link
Member

alex-w commented Apr 24, 2023

In the Config/Tools tab we have "Auto-enabling for the environment" and "auto select landscapes". These may be better in the Location dialog or in the View/Landscape tab. Also, one sets landscape, the other both landscape and atmosphere. Seems somewhat redundant.

Probably splitting onto 2 options - to follow atmosphere and landscape settings from the planet - and moving both into Location dialog seems acceptable to avoid misunderstandings

@gzotti gzotti mentioned this pull request Apr 29, 2023
13 tasks
@github-actions
Copy link

Conflicts have been resolved. A maintainer will review the pull request shortly.

@github-actions github-actions bot removed the has conflicts The pull request has conflicts label Apr 30, 2023
@gzotti
Copy link
Member Author

gzotti commented May 1, 2023

The auto-colored zero horizon works in the location dialog. Clicking e.g. into the desert now shows a sandy color sampled from the map. However, selecting best place from the solar eclipse list now shows the default green zero landscape. I could add a general coordinate->color lookup to StelLocationMgr. Before I continue, @alex-w , @10110111, @worachate001, do you agree on this feature? Should then any location change switch to zero+mapColor? (only for "flagLandscapeAutoSelection"). Probably even when storing zero as default landscape, it could then be re-colored on startup (or color stored in config.ini?). To continue on that, this could be extended to a LandscapeMgr.PolygonalLandscapeColor property that is applied to all polygonal landscapes. Maybe in the next round, however.

@10110111
Copy link
Contributor

10110111 commented May 1, 2023

Just tried going to the best point of a solar eclipse, and both atmosphere and ground were disabled. I enabled them, chose another eclipse, but again they get disabled. The same happens when I click on the map.

If I enable atmosphere and ground and save settings, then they don't get disabled on location switch.

Generally, the choice of color from the map sounds good. Though, if we appear in the ocean, the landscape could better be "Ocean", rather than "Zero Horizon".

@gzotti
Copy link
Member Author

gzotti commented May 1, 2023

Have you enabled both "Auto-enable environment" and esp. "Auto select landscapes"? I must check (and probably fix) behaviour with these settings disabled. These switches should also move into the LocationDialog.

The problem about using ocean is that the color of the ocean in our map is not singular, and the dark-blue may be used in small interior lakes as well. See the bright-blue Caribbean sea. If we had another 1-bit map or 4-bit land characteristics map, we could develop/define "typical" landscape panos with as close-to-zero as possible skylines. These could be used for flat snow fields and open grassland. But problems are of course mountaineous landscapes or forested areas... this is beyond the current PR.

Another coordinate-based lookup could define time zones, but this may have to change occasionally.

Another way to extend the location map would be a zooming option. I think you have added the larger map image. This is never fully utilized. Or we extend with the latest Qt feature, https://doc.qt.io/qt-6/qml-location5-maps.html. This could start as optional plugin on Qt6.5+. The map feature must remain available also for offline use of course.

@10110111
Copy link
Contributor

10110111 commented May 1, 2023

Have you enabled both "Auto-enable environment" and esp. "Auto select landscapes"?

  • Auto-enabling for the environment
  • Auto-select landscapes

@gzotti gzotti linked an issue Jun 16, 2023 that may be closed by this pull request
@10110111
Copy link
Contributor

10110111 commented Jun 16, 2023

When clicking the map, I get the following message in the log:

QImage::scaled: Image is a null image
QImage::pixelColor: coordinate (0,0) out of range

And the Zero Horizon auto-selected landscape is black. This is on Qt 6.

@10110111
Copy link
Contributor

I also get this warning at the loading time:

qt.core.qobject.connect: QObject::connect: No such signal StelCore::StelCore::locationChanged(StelLocation)
qt.core.qobject.connect: QObject::connect:  (sender name:   'StelCore')

Full log: log.txt.

@Atque
Copy link
Contributor

Atque commented Jun 16, 2023

And the Zero Horizon auto-selected landscape is black. This is on Qt 6.

Huh? It works on Windows 10 64-bit, Qt 6.4.2.

@10110111
Copy link
Contributor

Huh? It works on Windows 10 64-bit, Qt 6.4.2.

Maybe StelFileMgr::findFile somehow finds the file in your source tree. At least on Linux the installation prefix doesn't contain miscWorldMap.jpg at all.

@gzotti
Copy link
Member Author

gzotti commented Jun 16, 2023

Yes, I usually run my test builds from the source dir (probably @Atque does the same), so these files are found.

@10110111
Copy link
Contributor

I also get this warning at the loading time

This warning originates from StelLocationMgr::StelLocationMgr(). Why do we even use string-based connect here? The warning is gone if I switch to the pointer-based connect.

@gzotti
Copy link
Member Author

gzotti commented Jun 16, 2023

The connect(sender, SIGNAL(...), receiver, SLOT(...)) syntax is used almost everywhere simply by tradition.

@10110111
Copy link
Contributor

almost everywhere simply by tradition

This should change just as Q_OVERRIDE tradition was changed.

@alex-w
Copy link
Member

alex-w commented Jun 17, 2023

Did you check with the checkbox unchecked?

Yes

@10110111
Copy link
Contributor

/home/ruslan/src/stellarium/src/core/StelLocationMgr.cpp: In member function ‘void StelLocationMgr::changePlanetMapForLocation(StelLocation)’:
/home/ruslan/src/stellarium/src/core/StelLocationMgr.cpp:1578:45: error: expected primary-expression before ‘)’ token
 1578 |   SolarSystem *ssm=GETSTELMODULE(SolarSystem);
      |                                             ^
/home/ruslan/src/stellarium/src/core/StelLocationMgr.cpp:1578:20: error: ‘GETSTELMODULE’ was not declared in this scope
 1578 |   SolarSystem *ssm=GETSTELMODULE(SolarSystem);
      |                    ^~~~~~~~~~~~~

@alex-w
Copy link
Member

alex-w commented Jun 17, 2023

/home/ruslan/src/stellarium/src/core/StelLocationMgr.cpp: In member function ‘void StelLocationMgr::changePlanetMapForLocation(StelLocation)’:
/home/ruslan/src/stellarium/src/core/StelLocationMgr.cpp:1578:45: error: expected primary-expression before ‘)’ token
1578 | SolarSystem *ssm=GETSTELMODULE(SolarSystem);
| ^
/home/ruslan/src/stellarium/src/core/StelLocationMgr.cpp:1578:20: error: ‘GETSTELMODULE’ was not declared in this scope
1578 | SolarSystem *ssm=GETSTELMODULE(SolarSystem);
| ^~~~~~~~~~~~~

Missing include, let me check

@gzotti
Copy link
Member Author

gzotti commented Jun 17, 2023

Sorry, I seem to have missed a few includes because of PCH.

@gzotti gzotti merged commit fe8d09c into master Jun 17, 2023
17 of 18 checks passed
@gzotti gzotti deleted the fix/location_signals branch June 17, 2023 11:19
@alex-w alex-w added the state: published The fix has been published for testing in weekly binary package label Jun 18, 2023
@github-actions
Copy link

Hello @gzotti!

Please check the fresh version (development snapshot) of Stellarium:
https://github.com/Stellarium/stellarium-data/releases/tag/weekly-snapshot

@alex-w alex-w removed the state: published The fix has been published for testing in weekly binary package label Jul 2, 2023
@github-actions
Copy link

github-actions bot commented Jul 2, 2023

Hello @gzotti!

Please check the latest stable version of Stellarium:
https://github.com/Stellarium/stellarium/releases/latest

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement Improve existing functionality importance: medium A bit annoying, minor miscalculation, but no crash
4 participants