In what situation does BasedMovement handling necessary for als camera component? #419
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I couldn't see a difference after hard-coded the relative code starts here (so the code looks unnecessary): |
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There is a difference, as the camera will start rotating along with |
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Press Shift+7 to enable camera debug shapes, and you'll see that in one case they follow the rotating character with some delay, and in the other case they don't, because all camera calculations are done relative to the rotating platform.