Skip to content

In what situation does BasedMovement handling necessary for als camera component? #419

Answered by Sixze
ameaninglessname asked this question in Q&A
Discussion options

You must be logged in to vote

Press Shift+7 to enable camera debug shapes, and you'll see that in one case they follow the rotating character with some delay, and in the other case they don't, because all camera calculations are done relative to the rotating platform.

Replies: 1 comment 3 replies

Comment options

You must be logged in to vote
3 replies
@ameaninglessname
Comment options

@Sixze
Comment options

Answer selected by ameaninglessname
@ameaninglessname
Comment options

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Category
Q&A
Labels
None yet
2 participants