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Release v1.1.1

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@Rubberduckycooly Rubberduckycooly released this 03 Feb 06:44
· 707 commits to main since this release

This release adds proper support for the ability to compile scripts at runtime rather than loading bytecode files.
to run scripts, download the scripts from the script decompilation repo and put the appropriate scripts folder (Sonic 1/Scripts or Sonic 2/Scripts) in the same directory as the exe file and rename the folder called Bytecode/ to anything else.
Note: the game must be running in data folder mode for scripts to work, otherwise bytecode files will be loaded from the datafile

changelog:

  • updated the compiler to work with newer syntax scripts
  • added an option to disable the start menu (makes saving inaccessible, only use it if you've got a replacement menu)
  • a few minor bug fixes