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minor fixes on the CA docs #362

Merged
merged 2 commits into from
Aug 4, 2022
Merged

minor fixes on the CA docs #362

merged 2 commits into from
Aug 4, 2022

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dgkanatsios
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Minor fixes on the Cluster Autoscaler documentation.

@dgkanatsios dgkanatsios added the documentation Improvements or additions to documentation label Aug 3, 2022
@@ -7,9 +7,9 @@ nav_order: 4

# Cluster Autoscaling

Thundernetes natively supports GameServer autoscaling via its standingBy/max mechanism. However, scaling Pods is just one part of the process. The other part is about scaling the Kubernetes Nodes in the cluster. The challenges with Node autoscaling are mostly with scaling down. Nodes that have at least one GameServer in the Active state (where players are connected to the GameServer and playing the game) should not be removed. However, Nodes that all their GameServers are on Initializing or StandingBy state are eligible to be removed. We should also keep in mind that multiplayer game sessions are usually short lived, so Active game servers will eventually be terminated and new game servers in Initializing or StandingBy state will be created.
Thundernetes natively supports GameServer autoscaling via its standingBy/max mechanism. However, scaling GameServer Pods is just one part of the scaling process. The other part is about scaling the Kubernetes Nodes in the cluster. The challenges with Node autoscaling are mostly with scaling down. Nodes that have at least one GameServer in the Active state (where players are connected to the GameServer and playing the game) should not be removed, since this would effectively disconnect all users and destroy their experience. Nodes with GameServers on Initializing or StandingBy state are eligible to be removed, since no players are connected. We should also keep in mind that multiplayer game sessions are usually short lived, so Active game servers will eventually be terminated and new game servers in Initializing or StandingBy state will be created.
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maybe it's just me but "destroy their experience" sounds a bit dramatic

@dgkanatsios dgkanatsios merged commit e656c50 into main Aug 4, 2022
@dgkanatsios dgkanatsios deleted the cadocsfix branch August 4, 2022 13:49
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