crashesToMarkUnhealthy should have an option to keep scaling even if GameServerBuild is Unhealthy #215
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area/user-experiences
Developer experience and suggestions on how to use thundernetes, installation, getting up & running
Milestone
Currently, GameServerBuild will stop scaling when crashes (Pod terminations with a non-zero exit code) will be greater or equal to GameServerBuild.Spec.CrashesToMarkUnhealthy. We should provide a way for the game developer to designate that the GameServerBuild will continue scaling even if it's Unhealthy.
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