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crashesToMarkUnhealthy should have an option to keep scaling even if GameServerBuild is Unhealthy #215

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dgkanatsios opened this issue Apr 6, 2022 · 0 comments · Fixed by #300
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area/user-experiences Developer experience and suggestions on how to use thundernetes, installation, getting up & running
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@dgkanatsios
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Currently, GameServerBuild will stop scaling when crashes (Pod terminations with a non-zero exit code) will be greater or equal to GameServerBuild.Spec.CrashesToMarkUnhealthy. We should provide a way for the game developer to designate that the GameServerBuild will continue scaling even if it's Unhealthy.

@dgkanatsios dgkanatsios added the area/user-experiences Developer experience and suggestions on how to use thundernetes, installation, getting up & running label Apr 6, 2022
@dgkanatsios dgkanatsios added this to the 0.4.0 milestone Apr 6, 2022
@dgkanatsios dgkanatsios modified the milestones: 0.4.0, 0.5.0 May 23, 2022
@dgkanatsios dgkanatsios self-assigned this Jul 11, 2022
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