Some useful Utility tools for Unity.
Note: this repo uses Git LFS
https://github.com/orgs/PixelWizards/projects/1/views/1
The package is available on the openupm registry. It's recommended to install it via openupm-cli.
openupm add com.pixelwizards.utilities
Add this to your project manifest.json
"com.pixelwizards.utilities": "https://github.com/PixelWizards/com.pixelwizards.utilities.git",
This package is also available via the OpenUPM scoped registry: https://openupm.com/packages/com.pixelwizards.utilities/
- This has been tested for
>= 2018.3
- Timeline/Multi-Scene Swap track - added a new Timeline track to drive multi-scene config loading. Also see Multi-Scene Swap Helper
- Assets/Create/Scene Management/Multi-Scene Loader - multi scene loading system (see Samples for Runtime API usage as well!)
- Assets/Texture Combiner - lets you pack texture channels (combine multiple maps for HDRP textures etc)
- Assets/Find all References - find all references of a given object
- Assets/Batch Import - batch import a bunch of .unitypackages (including optional subfolders)
- Edit/Distribute/Along X / Y / Z - distributes selected game objects in the scene
- Edit/Settle Physics - allows you to activate physics in edit mode to 'drop' / settle objects dynamically
- various other tools - 'Create GameObject at Root' etc
- Edit/Find in Project
- Edit/Group - create groups from gameobjects (ctrl-shift-g)
- Edit/Reset Parent Transform - if you have groups you want to reset the parent transform position
- Edit/Global Defines wizard - manage your .rsp files
- Edit/Enable / Disable Gizmos
- Edit/Replace Materials in object
- Edit/Replace Selection - bulk replace objects in a scene
- Tools/Text to TextMeshPro - converts legacy Text UGUI elements to a TextMeshPro UGUI text field
- Window/Analysis/ResourceChecker - shows resources loaded in a scene, very useful for optimizing builds
- Window/Analysis/Console Call Stack Helper - reformats an entry in the console to display the call stack properly
- Window/Sequencing/Duplicate with Bindings - attempts to clone a timeline keeping it's bindings (experimental)
- Window/Toggle Locks -
Components
- EditorNote - add notes to objects in the editor (ignored in play mode) - useful to add visual tips in scene view
- FreeCam - adds a free fly cam similar to the scene view (useful for debugging etc)
- SelectionBase - adds the [SelectionBase] attribute to a game object, ensuring that the top level object in a complex prefab is selected properly in scene view
- SetTargetFramerate - calls Application.targetFramerate to specify the desired framerate for the game
Keyboard Shortcuts
- CTRL+SHIFT+G - Create New Group (empty gameobject) from selected objects
- CTRL+W - Toggle the lock icon on the active editor window
- CTRL+E - Toggle the current window mouse over
- CTRL+SHIFT+W - Toggle Lock all Editor Windows
- Numpad 7 - Scene view Top
- Numpad 5 - Switch between ISO / Perspective View Scene View
- Numpad 1 - Scene view Left
- Numpad 3 - Scene view back
- None currently
- None