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Releases: NatWeiss/RapidGame

1.0.6

04 Nov 17:22
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Fixed the automatic creation of the ~/.rapidgame folder.
The --dest option is a path (not a name) so it can be moved.
Updated readme.
Removed the feature to automatically download cocos2d-x source in favor of using the source folder specified by the user.
Required node modules more light-weight.

1.0.4

16 Aug 20:16
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Windows copies pdb and exp files
Other minor edits

1.0.3

10 Feb 07:41
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Linux prebuild is smart enough to not build physics, bullet, recast and webp libs depending on ccConfig.h.
Linux prebuild copies .so files.

1.0.2

08 Feb 18:52
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When prebuilding cocos2d-x for Linux, it also copies prebuilt static libraries from external/.
Fixed project create command.

1.0.1

02 Feb 06:25
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Fixed patching.

1.0.0

27 Jan 09:41
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Linux support.
Can specify cocos2d-x source folder.
Simplified Android prebuild so it doesn't require cygwin on Windows.

0.9.14

12 Jan 17:34
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Fixed prebuild on Windows.
Started automatic detection of whether to prebuild Javascript bindings by checking cocos/base/ccConfig.h.

0.9.13

11 Jan 09:15
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Updated to cocos2d-x 3.9

0.9.12

18 Aug 06:48
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Fixes for Visual Studio 2015.

0.9.11

12 Aug 07:17
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On Windows, the path to MsBuild.exe, Lib.exe and VCTargetsPath can be set manually in case they cannot be automatically located.
Android libraries are now placed in the lib folder instead of the mk folder.
Fixed linking problem on Windows due to 3.7 upgrade.