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Improve the visual quality on Vive Focus #959
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@MortimerGoro We do not have a Vive Focus to test this on. Is there any work you need from us, modifying specific art assets, or can you fix this programmatically? |
I have one. I will test and report back here. |
@thenadj I pushed some PRs to make things better programmatically, waiting from feedback now from people with a Vive. I'll let you know if we need any more specific thing from art assets. |
@MortimerGoro Did #968 address all the issues documented here? If so, we can close this. |
@philip-lamb: no biggie, and I don't mean to be too pedantic. I am asking so I can better understand the triaged labels. I interpret the |
@philip-lamb The first 3 points have already been addressed. We only need to fix |
We have some quality/aliasing issues on Vive:
Possible solutions that could help:
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