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Failure to enter immersive mode in DelightVR player #3301
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This is not a regression in FxR. I tested as far back as 1.4 release and I see the same behavior. I would guess they updated their library and did not test in FxR. |
The WebGL waring may or may not be relevant, but we should try to figure this one out:
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@wisniewskit can you look into this one? |
I have done some more investigating and have found several issues. The first isssue is we are missing the user gesture:
If the pref
Since the delight-vr player works in the Oculus browser, we either need to fix the compat issues in Gecko or work with delight-vr to fix their player to work with Gecko's WebXR implementation. |
@kearwood this is also not working correctly on FF desktop with WebXR enabled. Would you like to look into it? |
This is a P1 issue for a platform partner. |
It should be resolved after applying Bug 1641615 patch. |
I'm taking a look at this now |
DelightVR player still happens a couple of failures to run video playback even though after applying the patch from Bug 1641615, we are able to enter WebXR session.
This is because they use window.rAF instead of XRSession.rAF. They are also trying to use XRFrame outside of XRSession.rAF, that makes them use a recycled _frameData instead of a XRFrame from XRSession.rAF. These things will pause code to be executed. After injecting
Not quite sure if it is related to this error from JS.
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Fixed by #3553 |
I haven't tried the latest build. Does it be fixed? |
Yes, I verified it today. |
I have verified this issue with Firefox Reality version 10.2 RC4 (6adc5cc) installed on the Oculus Go, HTC Vive Focus Plus, Pico Neo2 and Pico G2 4K headsets. |
Configuration
FxR 10rc4 9cfba1f
Hardware:
HTC Vive Focus Plus, Oculus Quest
Steps to Reproduce
Current Behavior
DelightVR player starts, but does not enter immersive mode.
Audio plays OK.
Expected Behavior
Player enters immersive mode and allows viewing.
Possible Solution
Context
Functions OK in Oculus Browser 9.0.0.2.38.210941660
Error Logs and Stack Traces
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