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JuDelCo edited this page May 20, 2021 · 3 revisions

Namespace: Ju.Services

ITimeService

This service provides time related info and manages the time scale of the game.

float TimeScale;

float Time;
float FixedTime;

float DeltaTime;
float DeltaTimeSmooth;
float FixedDeltaTime;

float UnscaledTime;
float UnscaledFixedTime;

float UnscaledDeltaTime;
float UnscaledDeltaTimeSmooth;
float UnscaledFixedDeltaTime;

uint FrameCount;

void SetTimeScale(float timeScale);

TimeScale

The scale at which time passes (x1 being normal speed, x0.5 half, etc). Will affect to all the time variables except the unscaled ones.

Time

Scaled time in seconds since the start of the first Update call. Returns FixedTime when in FixedUpdate.

FixedTime

Scaled time in seconds since the start of the first FixedUpdate call.

DeltaTime

Scaled last frame time in seconds. Returns FixedDeltaTime when in FixedUpdate.

DeltaTimeSmooth

Smoothed out version of DeltaTime using the last 10 frames. Returns FixedDeltaTime when in FixedUpdate.

FixedDeltaTime

Scaled last fixed frame time in seconds.

UnscaledTime

Unscaled time in seconds since the start of the first Update call. Returns UnscaledFixedTime when in FixedUpdate.

UnscaledFixedTime

Unscaled time in seconds since the start of the first FixedUpdate call.

UnscaledDeltaTime

Unscaled last frame time in seconds. Returns UnscaledFixedDeltaTime when in FixedUpdate.

UnscaledDeltaTimeSmooth

Smoothed out version of UnscaledDeltaTime using the last 10 frames. Returns UnscaledFixedDeltaTime when in FixedUpdate.

UnscaledFixedDeltaTime

Unscaled last fixed frame time in seconds.

FrameCount

Total number of frames that have been rendered (calls to Update).

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