-
Notifications
You must be signed in to change notification settings - Fork 614
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Can't skip cinematics #193
Comments
Windws? Linux? |
Linux Ubuntu Raring, SP, no, both. |
I can confirm this issue, wouldn't let me skip the cutscenes at all. A Windows confirm would be good to see what areas of code need to be checked. |
did you use the "use" key? (default "use" key is ENTER) |
Testing in Windows, I can skip cinematics using the 'use' bind. |
I can skip fine in OSX. |
Derp, didn't realize that USE was the skip key. Mine works fine! :D |
@exander77 were you having problems using the +use bind to skip cinematics? |
Found the problem Enter configured as use key does not skip cinnematics, if I configure r for example, it skips without problem. |
I think it's more likely that ENTER is not actually the enter you think it is, the key translation tables might need a bit of alteration. On OSX my enter key is showing up as KP_ENTER, not ENTER. |
It would seem the best course of action based on this thread is to add support for mouse1, spacebar, and esc as ways to skip a cinematic |
@redsaurus |
Extra aliases for skipping cinematics like that can't feasibly be done properly. Best you could do is check for +jump or +attack but this would cause all kinds of craziness. You need new exports from the game DLL, and I'm sure @ensiform would hate me if I broke compat further. Sent from my Windows Phone From: Pandemailto:notifications@github.com It would seem the best course of action based on this thread is to add support for mouse1, spacebar, and esc as ways to skip a cinematic Reply to this email directly or view it on GitHub: |
You can use the trap call Key_IsDown to check for specific keys being pressed maybe? Anyway, issue is resolved. There isn't a problem with skipping cinematics, but with the Enter key being mapped incorrectly by SDL? |
cgi_KeyIsDown does not exist as far as I know. Sent from my Windows Phone From: Alex Lomailto:notifications@github.com You can use the trap call Key_IsDown to check for specific keys being pressed maybe? Reply to this email directly or view it on GitHub: |
Its in ui. Don't know if that's helpful though. On 6 May 2013, at 19:09, eezstreet notifications@github.com wrote:
|
It isn't. Sent from my Windows Phone From: Alex Lomailto:notifications@github.com Its in ui. Don't know if that's helpful though. On 6 May 2013, at 19:09, eezstreet notifications@github.com wrote:
Reply to this email directly or view it on GitHub: |
Can't skip in game cinematics, neither by keyboard, not by mouse.
The text was updated successfully, but these errors were encountered: