-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
1 changed file
with
13 additions
and
1 deletion.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1 +1,13 @@ | ||
# BepInNodeLoader_il2Cpp | ||
# BepInNodeLoader (il2Cpp) | ||
**BepInEx v6 plugin to load and resolve `.nodemod` mod files made with [BepInNode](https://github.com/ImAxel0/BepInNode) software.** | ||
|
||
## Installation :arrow_down: | ||
1. Download the latest **BepInNodeLoaderIl2Cpp.dll** from the [releases](https://github.com/ImAxel0/BepInNodeLoader_il2Cpp/releases) section | ||
2. Place the plugin dll in the `GameFolder/BepInEx/plugins` folder as a standard BepInEx plugin | ||
3. Run the game and see if the plugin was loaded from the console | ||
|
||
## How it works 🛠️ | ||
The plugin will read and resolve `.nodemod` files inside `GameFolder/BepInEx/plugins/BepInNodeMods` folder and execute actions accordingly. | ||
|
||
## Thanks to | ||
- [BepInEx](https://github.com/BepInEx/BepInEx) |