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NativeActivity was the original choice for the Android activity for the AOSP port because it's a natural choice for an activity with native code. That was causing issues in MagicLeap2 because key strokes in external bluetooth keyboards were filtered out. By switching to GameActivity we can get rid of that limitation. The migration only required an small adjustment in the back button handling code because the onKeyUp() event for the back button was not triggering the onBackPressed() as it does in NativeActivity.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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