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Simulator for Flocking Algorithm #562

Answered by whoenig
neverorfrog asked this question in Q&A
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You could use cmd_full_state (just provide desired pos and vel; you can integrate the position on your flocking controller side).

The current simulator in Crazyswarm2 is pretty slow if physics is enabled, so I would first disable the physics backend and just visualize the setpoint, then you can try some of the more sophisticated backends.

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