Releases: FrankWhoee/TrafficSim
TrafficSim v3.2.0
Now with statistics in the top left corner! This version will likely be the one used at GVRSF. New features and bugs may follow.
v3.1.0 Release
Bug fixes including traffic lights. Working version. Slow, not optimised.
Functional Testing
This version of the trialing branch has fully functional testing. Features include:
-Adjustable amount of ticks per trial
-Adjustable amount of trials run
-More road formations
-Better statistics
-Adjustable code has been commented with instructions
Final Version
Now with fully custom maps. Road lengths can be adjusted, no more collisions and traffic lights are fully functional. Any future versions will be fixing bugs, unless large issues arise.
100% Functional
This version is fully functional and all elements have been implemented. I am now working on smoothing out some little details. Mostly just tweaking some numbers and changing the traffic lights intervals.
Custom Map GUI
You can now make your own maps by placing roads in the places that you want. AWESOME 😄
Alpha Version 1.1.0
Working version. Traffic lights, cars and roads are functional. Cars and roads are completely functional while traffic lights may still need some minor adjustments to the timing. The next step is to add objectives and randomly generated roads, or custom maps.
Alpha Version 1.0.0
First completely working version with the majority of the elements. Code is not well commented and I have yet to implement an objective for cars other than the centre of the window.