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fix(Tests): ensure all quaternion and vectors use comparators
All of the tests that compare vectors or quaternions have now been updated so they no longer use ToString to compare in the Assert.AreEqual as this is not robust enough to always work. Instead they all now use equality comparators. All of the gameobjects created by the tests now also are named so it is easier to see which test is running and where any cleanup issues may be occurring. The `UnityEngine.Assertions.Assert` has also been removed from the tests as it is not required. Any test that destroys the `subject` object on teardown has also been updated to not do this as the subject gets destroyed automatically when the `containingObject` GameObject gets destroyed.
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