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Releases: EDCD/EDDI

3.3.5-rc1

13 Feb 20:48
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3.3.5-rc1 Pre-release
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  • Fixed a bug that could sometimes freeze EDDI if there were expired missions.
  • Added Russian translations.
  • Sundry fixes and improvements detailed in the full change log.

3.3.4

08 Feb 20:52
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EDDI 3.3.4:

  • adds support for the new authentication protocol for the Frontier API
  • has many speech fixes for the new FSS scanning mechanic -- this is still work in progress
  • adds a Russian localisation

Full release notes are here.

3.3.4-rc4

07 Feb 22:35
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3.3.4-rc4 Pre-release
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This will become final unless a show-stopper is found within 24 hours.

Coalescing of FSS scan results is being worked on, but requires design work.

Full release notes are here.

3.3.4-rc3

30 Jan 22:59
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3.3.4-rc3 Pre-release
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Fixed missing Frontier API client ID in 3.3.4-rc32.

3.3.4-rc2

30 Jan 22:24
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3.3.4-rc2 Pre-release
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This release fixes bugs, notably a crasher for the Italian localisation, and enforces FIFO ordering of event processing which we hope will banish the situation where EDDI gets into a state where it keeps asking you to high-wake or relog.

Full changelog is here.

3.3.4-rc1

27 Jan 17:37
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3.3.4-rc1 Pre-release
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Full release notes are here.
This release contains bug fixes and a much more easily customised Message Received script.
The issue whereby EDDI sometimes gets into a state where it repeatedly asked you to high-wake or re-log is still being worked on.

3.3.4-b1

18 Jan 20:57
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3.3.4-b1 Pre-release
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In addition to the change notes here, this release implements the new authorization protocol for the Frontier API.

3.3.3

17 Jan 22:08
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Emergency hotfix for a breaking change in the way fuel levels are reported.

3.3.2

23 Dec 19:26
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This release improves our guards against sending incorrect location data to EDDN and fixes a bug introduced by a change in the way that donation mission events are reported to the player journal.

This release is mandatory because changes made in version 3.3 of the game mean that earlier versions of EDDI do not report data correctly to EDDN. Full release notes are here.

Compatible with Chapter 4

This release resolves all immediate issues with chapter 4, notably the problem of scan reports backlogging during fast travel ("jonking").

Script changes

Please note that some scripts, as noted in the full release notes, now have a preferences section at the top, so that commanders can quickly customise scripts without having to bother with learning the scripting language. Some options that were previously enabled are now disable by default, so if you ar missing something, please check those preferences sections.

Frontier API disabled

  • This has been disabled for the time being, due to changes that Frontier made to the authentication protocol without any transition period.
  • Unfortunately this means that EDDI is temporarily blind to market, outfitting and shipyard data. We will rectify this in EDDI 3.3.1 by reading the local journal files, but that will require commanders to visit the screens in question in-game.

3.3.1

21 Dec 08:52
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CodexEntry events written to the journal by the game are bugged and always return a SystemAddress of 1. This release prevents the EDDN responder from taking incorrect location data from the CodexEntry event.

This release is mandatory because changes made in version 3.3 of the game mean that earlier versions of EDDI do not report data correctly to EDDN. Full release notes are here.

Compatible with Chapter 4

This release resolves all immediate issues with chapter 4, notably the problem of scan reports backlogging during fast travel ("jonking").

Script changes

Please note that some scripts, as noted in the full release notes, now have a preferences section at the top, so that commanders can quickly customise scripts without having to bother with learning the scripting language. Some options that were previously enabled are now disable by default, so if you ar missing something, please check those preferences sections.

Frontier API disabled

  • This has been disabled for the time being, due to changes that Frontier made to the authentication protocol without any transition period.
  • Unfortunately this means that EDDI is temporarily blind to market, outfitting and shipyard data. We will rectify this in EDDI 3.3.1 by reading the local journal files, but that will require commanders to visit the screens in question in-game.