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Releases: EDCD/EDDI

Release 2.4.3

05 Nov 02:56
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  • Core
    • We will no longer ask users to send logs for commodity definition errors (and there was much rejoicing).
    • Fixed a time zone snafu that was causing the "Report an issue" button to export empty log files for west of GMT locales.
  • EDSM
    • Fixed a bug that was preventing EDSM comments from being updated and read.
  • Speech Responder
    • Added the following Cottle functions, documented in the SpeechResponder documentation:
      • Emphasize()
      • SpeechPitch()
      • SpeechRate()
      • SpeechVolume()
    • 'FSD jump' event - reduced the pause between jumping and speaking.
    • Script changes
      • 'Star report'
        • Amended the age calculations for the fact that age is reported in millions of years, not years.
        • Amended reporting of stars less than a million years old.
        • Amended the test for Herbig-Haro objects.
        • Enhanced the reporting of Wolf-Rayet stars.
        • Sundry punctuation tweaks to make the speech more natural.
      • 'Entered signal source'
        • Thoroughly re-written to better report both human and Thargoid signal sources.
    • Worked around non-compliance of CereProc voices with industry standards that would cause EDDI to revert to a system default voice.
    • Fixed a bug that was preventing the Play() function from working properly

Release 2.4.2

23 Oct 23:36
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  • Core
    • Revised EDDN updating for naming changes in ED 2.4. This makes EDDI 2.4.2 a mandatory update.
    • Revised error reporting. The 'Send EDDI log to developers' button is now called 'Report an Issue' and routes users to our Github issues page. If verbose logging is enabled, a zipped and truncated log file is placed on the desktop so that it may be attached to the Github issue.
  • Material Monitor
    • Fixed a bug that prevented EDDI from recognizing and removing old versions of some data from the Material Monitor.

Release/2.4.1

18 Oct 00:48
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  • Exporting engineered module data to Coriolis and EDShipyard is back! (At the time of writing, EDShipyard is accepting the the data but Coriolis needs just a little more time to implement it).
  • Reporting of loadout changes is dramatically improved compared to 2.3.
  • EDDI can once again track how many limpets you have (and there was much rejoicing).
  • EDDI can now respond to many more events, see the full changelog for more details.
  • EDDI can now tell you what's in a ship's fighter bays and vehicle hangars and how many SLF rebuilds you have left.
  • If you scan without a DSS, the 'Body Report' script no longer falsely claims that all bodies are unsuitable for landing.
  • Fixed logic for detecting when an update is available.
  • Amended test for white dwarf arrival stars to match all subtypes, courtesy of CMDR J. Calvert (Joshua).
  • Simplified logic for testing for scoopable stars.
  • Delay 4.5 seconds before speaking market data on docking.
  • Many things that were borked have been unborked: see the full change log.

I would like to thank Hoodathunk and T'Kael for doing a huge amount of work in a very short time.

Release 2.4

17 Oct 22:25
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  • Exporting engineered module data to Coriolis and EDShipyard is back! (At the time of writing, EDShipyard is accepting the the data but Coriolis needs just a little more time to implement it).
  • Reporting of loadout changes is dramatically improved compared to 2.3.
  • EDDI can once again track how many limpets you have (and there was much rejoicing).
  • EDDI can now respond to many more events, see the full changelog for more details.
  • EDDI can now tell you what's in a ship's fighter bays and vehicle hangars and how many SLF rebuilds you have left.
  • If you scan without a DSS, the 'Body Report' script no longer falsely claims that all bodies are unsuitable for landing.
  • Amended test for white dwarf arrival stars to match all subtypes, courtesy of CMDR J. Calvert (Joshua).
  • Simplified logic for testing for scoopable stars.
  • Delay 4.5 seconds before speaking market data on docking.
  • Many things that were borked have been unborked: see the full change log.

I would like to thank Hoodathunk and T'Kael for doing a huge amount of work in a very short time.

2.4 Release Candidate 1

16 Oct 00:32
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Pre-release

We think you will like this build very much.

  • Exporting engineered module data to Coriolis and EDShipyard is back! (At the time of writing, EDShipyard is accepting the the data but Coriolis needs just a little more time to implement it).
  • Reporting of loadout changes is dramatically improved compared to 2.3.
  • EDDI can once again track how many limpets you have (and there was much rejoicing).
  • EDDI can now respond to many more events, see the full changelog for more details.
  • EDDI can now tell you what's in a ship's fighter bays and vehicle hangars and how many SLF rebuilds you have left.
  • If you scan without a DSS, the 'Body Report' script no longer falsely claims that all bodies are unsuitable for landing.

2.4 beta 5

07 Oct 00:53
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2.4 beta 5 Pre-release
Pre-release

The Frontier API is back.

  • EDDI can once again track how many limpets you have (and there was much rejoicing).
  • The shipyard should now be populated correctly, but we are still working on exporting engineered modifications.
  • Export to Coriolis is mostly working. There are some issues with very long URLs for heavily engineered ships: we are working with the Coriolis devs on it.

2.4 beta 4

28 Sep 21:20
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2.4 beta 4 Pre-release
Pre-release

Work in progress release.

Please note that at the time of writing, the Frontier API is down. Frontier are aware of the problem but don't yet have an ETA for fixing it. While the API is down EDDI will be unable to access market data, but most remaining functions still work.

  • Core
    • Revised EDDI's methods for detecting in-game betas
  • Events
    • Fixed a bug that would cause the 'Ship transfer initiated' event to be silent
    • 'Community goal' event - refined the default script, it'll (probably) be coherent now :-)
  • Speech Responder
    • 'Community goal' event - fixed a bug that was causing EDDI to describe every goal twice
    • 'Ship transfer initiated' event - revised to include both the transfer cost and the time to arrival
    • Script changes
      • If you scan without a DSS, the 'Body Report' script no longer falsely claims that all bodies are unsuitable for landing
      • 'Module swapped event' - revised script to better handle swapping to an empty slot

2.4 beta 3

23 Sep 01:37
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2.4 beta 3 Pre-release
Pre-release

Work in progress release, compatible with both ED 2.3 and the forthcoming 2.4

  • Core

    • EDDI's version number is now shown in the application's title bar
    • Module events now update the ship object
  • Events

    • Add 'Module sold remote' event
    • Add 'Module transfer' event
    • Add 'Modules stored' event
    • Revised variable names for module events
  • Speech Responder

    • 'Module purchased' event - new script
    • 'Module retrieved' event - new script
    • 'Module sold' event - new script
    • 'Module sold remote' event - new script
    • 'Module stored' event - new script
    • 'Module swapped' event - new script
    • 'Module transfer' event new script
    • 'Modules stored' event - new script

2.4 beta 2

17 Sep 02:38
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2.4 beta 2 Pre-release
Pre-release

We burned the "2.4 beta 1" version number in our testing that the update mechanism was correctly transferring to the new servers.

While 2.3.1 is our minimal-change transitional build, 2.4 beta 2 is our first cut at getting ready for E:D 2.4.

  • Events
    • Add 'AFMU repairs' event
    • Add 'Community goal' event
    • Add 'Data scanned' event when some type of datalinks (Data Links, Data Posts, Abandoned Data Logs, Listerning Posts, Wrecked Ships) are scanned
    • Add 'Data voucher awarded' event when you are awarded a data voucher
    • Add 'Friends status' event when a friendly commander changes status
    • Add 'Mission redirected' event
    • Add 'Nav beacon scan' event
    • Add 'Music' event (triggered when the game music 'mood' changes)
    • Add 'Repair drone' event
    • Add 'Search and rescue' event when delivering items to a Search and Rescue contact
    • Add 'Ship sold on rebuy' event when when you sell a ship to raise funds on the insurance / rebuy screen
    • Clarified "channel" in 'Message received' to include 'npc'
    • Update 'Body scanned' event to check whether BodyDetails successfully located the body
    • Update 'Message received' event, EDDI now distinguishes between a larger variety of message sources
    • Update 'Bond redeemed', 'Bounty redeemed', 'Fine paid', 'Data voucher redeemed', and 'Trade voucher redeemed' events to add Broker Percentage when redeemed via broker
    • Update 'Docked' event, now includes a list of station services under 'stationservices'
    • Update 'Mission accepted' event to correct a bug preventing wanted passengers from being detected
    • Update 'Jumped' and 'Location' events to include system population, when present
    • Update 'Screenshot' event, now contains longitude & latitude, when appropriate
    • Update 'Ship sold' event, now contains a value for the system where the ship was sold
    • Update 'Shipyard transfer' event, now includes transfer time
    • Update 'Star scanned' event to add luminosity class property
  • Speech Responder
    • Add Spacialise() Cottle function. Details on how to use this are in the SpeechResponder documentation
    • Add StartsWithVowel() Cottle function. Details on how to use this are in the SpeechResponder documentation
    • Script changes:
      • 'AFMU repairs' - new script

      • 'Community goal' - new script'

      • 'Bond redeemed' - revised to correctly get faction names and faction amounts

      • 'Data scanned' - new script

      • 'Data voucher awarded' - new script

      • 'Died' - new script

      • 'Docking granted' script revised to recognize asteroid bases

      • 'Friends status' - new script

      • 'Galnet news published' script revised to only ready out the titles & content of interesting articles

      • 'Limpet purchased' - new script

      • 'Limpet sold' - new script

      • 'Mission redirected' - new script

      • 'Music' - new script

      • 'Nav beacon scan' - new script

      • 'Power expansion vote cast' - new script

      • 'Repair drone' - new script

      • 'Search and rescue' - new script

      • 'Ship sold' - revised to include location for ships sold remotely

      • 'Sold ship on rebuy' - new script

2.3.1

16 Sep 19:29
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Merge pull request #76 from EDCD/Tkael-Transition-noOtherChanges

Update master to 2.3.1 transition build