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2.4 beta 2

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@richardbuckle richardbuckle released this 17 Sep 02:38
· 9352 commits to develop since this release

We burned the "2.4 beta 1" version number in our testing that the update mechanism was correctly transferring to the new servers.

While 2.3.1 is our minimal-change transitional build, 2.4 beta 2 is our first cut at getting ready for E:D 2.4.

  • Events
    • Add 'AFMU repairs' event
    • Add 'Community goal' event
    • Add 'Data scanned' event when some type of datalinks (Data Links, Data Posts, Abandoned Data Logs, Listerning Posts, Wrecked Ships) are scanned
    • Add 'Data voucher awarded' event when you are awarded a data voucher
    • Add 'Friends status' event when a friendly commander changes status
    • Add 'Mission redirected' event
    • Add 'Nav beacon scan' event
    • Add 'Music' event (triggered when the game music 'mood' changes)
    • Add 'Repair drone' event
    • Add 'Search and rescue' event when delivering items to a Search and Rescue contact
    • Add 'Ship sold on rebuy' event when when you sell a ship to raise funds on the insurance / rebuy screen
    • Clarified "channel" in 'Message received' to include 'npc'
    • Update 'Body scanned' event to check whether BodyDetails successfully located the body
    • Update 'Message received' event, EDDI now distinguishes between a larger variety of message sources
    • Update 'Bond redeemed', 'Bounty redeemed', 'Fine paid', 'Data voucher redeemed', and 'Trade voucher redeemed' events to add Broker Percentage when redeemed via broker
    • Update 'Docked' event, now includes a list of station services under 'stationservices'
    • Update 'Mission accepted' event to correct a bug preventing wanted passengers from being detected
    • Update 'Jumped' and 'Location' events to include system population, when present
    • Update 'Screenshot' event, now contains longitude & latitude, when appropriate
    • Update 'Ship sold' event, now contains a value for the system where the ship was sold
    • Update 'Shipyard transfer' event, now includes transfer time
    • Update 'Star scanned' event to add luminosity class property
  • Speech Responder
    • Add Spacialise() Cottle function. Details on how to use this are in the SpeechResponder documentation
    • Add StartsWithVowel() Cottle function. Details on how to use this are in the SpeechResponder documentation
    • Script changes:
      • 'AFMU repairs' - new script

      • 'Community goal' - new script'

      • 'Bond redeemed' - revised to correctly get faction names and faction amounts

      • 'Data scanned' - new script

      • 'Data voucher awarded' - new script

      • 'Died' - new script

      • 'Docking granted' script revised to recognize asteroid bases

      • 'Friends status' - new script

      • 'Galnet news published' script revised to only ready out the titles & content of interesting articles

      • 'Limpet purchased' - new script

      • 'Limpet sold' - new script

      • 'Mission redirected' - new script

      • 'Music' - new script

      • 'Nav beacon scan' - new script

      • 'Power expansion vote cast' - new script

      • 'Repair drone' - new script

      • 'Search and rescue' - new script

      • 'Ship sold' - revised to include location for ships sold remotely

      • 'Sold ship on rebuy' - new script