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New Crowdin updates (#2453)
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richardbuckle committed Jan 1, 2023
1 parent 13bf658 commit 056092f
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2 changes: 1 addition & 1 deletion CargoMonitor/Properties/CargoMonitor.it.resx
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<value>Monitoraggio Cargo</value>
</data>
<data name="header_haulage" xml:space="preserve">
<value>Trasporto per Conto Terzi</value>
<value>Conto Terzi</value>
<comment>Tons of haulage (mission cargo) carried</comment>
</data>
<data name="header_name" xml:space="preserve">
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5 changes: 1 addition & 4 deletions DataDefinitions/Properties/MaterialLocations.de.resx
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<value>Findet man in den Trümmern von Kampfschiffen und Schiffen der Systembehörde oder in Signalquellen von Konvoiauflösungen oder erhält man als Missionsbelohnung.</value>
<comment>Material location Polymer Capacitors</comment>
</data>
<data name="fedproprietarycomposites" xml:space="preserve">
<value>Findet man in hochgradigen Signalquellen unter föderaler Kontrolle oder erhält man als Missionsbelohnung in föderalen Systemen die Wahlen durchführen.</value>
<comment>Material location Proprietary Composites</comment>
</data>

<data name="protolightalloys" xml:space="preserve">
<value>Findet man in hochgradigen Signalquellen in Systemen mit ökonomischen Aufschwung oder erhält man als Missionsbelohnung.</value>
<comment>Material location Proto Light Alloys</comment>
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5 changes: 1 addition & 4 deletions DataDefinitions/Properties/MaterialLocations.es.resx
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<value>de los restos de naves de combate y de la autoridad local, de transmisiones de patrones de convoy, o como recompensa de misión.</value>
<comment>Material location Polymer Capacitors</comment>
</data>
<data name="fedproprietarycomposites" xml:space="preserve">
<value>en transmisiones de alta calidad de sistemas controlados por La Federación, o también como recompensa de misiones en sistemas federales durante periodo electoral.</value>
<comment>Material location Proprietary Composites</comment>
</data>

<data name="protolightalloys" xml:space="preserve">
<value>en transmisiones de alta calidad en sistemas con un auge económico, o como recompensa de misión.</value>
<comment>Material location Proto Light Alloys</comment>
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5 changes: 1 addition & 4 deletions DataDefinitions/Properties/MaterialLocations.fr.resx
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<value>Obtenu à partir d'épaves de vaisseaux des autorités et de combat, de sources de signaux avec dispersion de convoi, ou en tant que récompense de mission.</value>
<comment>Material location Polymer Capacitors</comment>
</data>
<data name="fedproprietarycomposites" xml:space="preserve">
<value>Obtenu dans des sources de signaux de haute qualité dans les systèmes sous contrôle Fédéral ou en tant que récompense de mission dans les systèmes Fédéraux pendant des élections.</value>
<comment>Material location Proprietary Composites</comment>
</data>

<data name="protolightalloys" xml:space="preserve">
<value>Obtenu dans des sources de signaux de haute qualité dans les systèmes aux économies en plein essor ou en tant que récompense de mission.</value>
<comment>Material location Proto Light Alloys</comment>
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5 changes: 1 addition & 4 deletions DataDefinitions/Properties/MaterialLocations.it.resx
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<value>Ottenuto dai rottami di Autorità di sistema e/o Vascelli da Battaglia o da sorgenti di segnale con tracce di allontanamento di convogli o come ricompensa per missioni.</value>
<comment>Material location Polymer Capacitors</comment>
</data>
<data name="fedproprietarycomposites" xml:space="preserve">
<value>Ottenuto da sorgenti di segnale di grado elevato in sistemi sotto controllo Federale, o come ricompensa per missioni in sistemi Federali sotto elezioni.</value>
<comment>Material location Proprietary Composites</comment>
</data>

<data name="protolightalloys" xml:space="preserve">
<value>Ottenuto da sorgenti di segnale di grado elevato in sistemi con economia rampante o come ricompensa per missioni.</value>
<comment>Material location Proto Light Alloys</comment>
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5 changes: 1 addition & 4 deletions DataDefinitions/Properties/MaterialLocations.ja.resx
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<value>戦闘艦や星系警察の残骸、Convoy dispersalシグナルソース、またミッション報酬として得られる。</value>
<comment>Material location Polymer Capacitors</comment>
</data>
<data name="fedproprietarycomposites" xml:space="preserve">
<value>連邦星系のHigh-gradeシグナルソースから、また連邦で選挙中の星系でミッション報酬として得られる。</value>
<comment>Material location Proprietary Composites</comment>
</data>

<data name="protolightalloys" xml:space="preserve">
<value>Boom状態の星系のHigh-gradeシグナルソースから、またはミッション報酬として得られる。</value>
<comment>Material location Proto Light Alloys</comment>
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5 changes: 1 addition & 4 deletions DataDefinitions/Properties/MaterialLocations.pt-BR.resx
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<value>Encontrado em destroços de naves de combate e de segurança do sistema, fontes de sinais com padrões de dispersão de comboio ou como recompensas de missões.</value>
<comment>Material location Polymer Capacitors</comment>
</data>
<data name="fedproprietarycomposites" xml:space="preserve">
<value>Encontrado em fontes de sinais de alto grau de sistemas controlados pela Federação ou como recompensas de missões de sistemas Federais durante eleições.</value>
<comment>Material location Proprietary Composites</comment>
</data>

<data name="protolightalloys" xml:space="preserve">
<value>Encontrado em fontes de sinais de alto grau de sistemas com economia em auge ou como recompensas de missões.</value>
<comment>Material location Proto Light Alloys</comment>
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5 changes: 1 addition & 4 deletions DataDefinitions/Properties/MaterialLocations.ru.resx
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<value>Уничтожение (военные и корабли властей), Источники сигналов в космосе (рассредоточение конвоя), Награды за миссии.</value>
<comment>Material location Polymer Capacitors</comment>
</data>
<data name="fedproprietarycomposites" xml:space="preserve">
<value>Источники сигналов в космосе (кодированный сигнал), Источники сигналов в космосе (высокоуровневые излучения), Награды за миссии, чаще в Федерации во время выборов.</value>
<comment>Material location Proprietary Composites</comment>
</data>

<data name="protolightalloys" xml:space="preserve">
<value>Источники сигналов в космосе (высокоуровневые излучения), Награды за миссии, чаще в системах с уровнем БУМ.</value>
<comment>Material location Proto Light Alloys</comment>
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5 changes: 1 addition & 4 deletions DataDefinitions/Properties/MaterialLocations.zh-CN.resx
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<value>从战斗和系统权威船只的残骸中获得,具有车队分散模式的信号源或作为任务奖励。</value>
<comment>Material location Polymer Capacitors</comment>
</data>
<data name="fedproprietarycomposites" xml:space="preserve">
<value>在联邦控制的高级信号源中获得或在选举期间作为联邦系统中的任务奖励获得。</value>
<comment>Material location Proprietary Composites</comment>
</data>

<data name="protolightalloys" xml:space="preserve">
<value>在经济蓬勃发展的系统中的高级信号源中获得或作为任务奖励。</value>
<comment>Material location Proto Light Alloys</comment>
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4 changes: 3 additions & 1 deletion DataDefinitions/Properties/NpcAuthorityShip.it.resx
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<value>Vascello delle autorità locali</value>

</data>

<data name="UNKNOWN" xml:space="preserve">
<value>Vascello sconosciuto</value>
</data>
</root>
36 changes: 36 additions & 0 deletions DataDefinitions/Properties/NpcShip.it.resx
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<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.3500.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="scout" xml:space="preserve">
<value>Esploratore Thargoid</value>
<comment>Thargoid Scout</comment>
</data>
<data name="scout_hq" xml:space="preserve">
<value>Esploratore Thargoid</value>
<comment>Thargoid Scout (variant HQ)</comment>
</data>
<data name="scout_q" xml:space="preserve">
<value>Esploratore Thargoid</value>
<comment>Thargoid Scout (variant Q)</comment>
</data>
<data name="scout_nq" xml:space="preserve">
<value>Esploratore Thargoid</value>
<comment>Thargoid Scout (variant NQ)</comment>
</data>
<data name="unknownsaucer" xml:space="preserve">
<value>Ciclope Thargoid</value>
<comment>Thargoid Cyclops</comment>
</data>
<data name="unknownsaucer_e" xml:space="preserve">
<value>Basilisco Thargoid</value>
<comment>Thargoid Basilisk</comment>
</data>
<data name="unknownsaucer_f" xml:space="preserve">
<value>Medusa Thargoid</value>
<comment>Thargoid Medusa</comment>
</data>
<data name="unknownsaucer_g" xml:space="preserve">
<value>Ortro Thargoid</value>
<comment>Thargoid Orthrus (I think)</comment>
</data>
<data name="unknownsaucer_h" xml:space="preserve">
<value>Idra Thargoid</value>
<comment>Thargoid Hydra</comment>
</data>
</root>
1 change: 1 addition & 0 deletions DataDefinitions/Properties/SignalSource.cs.resx
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</root>
1 change: 1 addition & 0 deletions DataDefinitions/Properties/SignalSource.de.resx
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<value>AX Konfliktzone sehr hoher Intensität</value>
<comment>Very High Intensity AX Conflict Zone</comment>
</data>

</root>
1 change: 1 addition & 0 deletions DataDefinitions/Properties/SignalSource.es.resx
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</root>
1 change: 1 addition & 0 deletions DataDefinitions/Properties/SignalSource.fr.resx
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</root>
1 change: 1 addition & 0 deletions DataDefinitions/Properties/SignalSource.hu.resx
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</root>
1 change: 1 addition & 0 deletions DataDefinitions/Properties/SignalSource.it.resx
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<value>Combattimento AX molto intenso</value>
<comment>Very High Intensity AX Conflict Zone</comment>
</data>

</root>
1 change: 1 addition & 0 deletions DataDefinitions/Properties/SignalSource.ja.resx
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</root>
1 change: 1 addition & 0 deletions DataDefinitions/Properties/SignalSource.pt-BR.resx
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<value>Zona de Conflito AX de Intensidade Muito Alta</value>
<comment>Very High Intensity AX Conflict Zone</comment>
</data>

</root>
1 change: 1 addition & 0 deletions DataDefinitions/Properties/SignalSource.ru.resx
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</root>
1 change: 1 addition & 0 deletions DataDefinitions/Properties/SignalSource.zh-CN.resx
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</root>
2 changes: 1 addition & 1 deletion NavigationMonitor/Properties/NavigationMonitor.it.resx
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<value>Sistema</value>
</data>
<data name="navigation_monitor_desc" xml:space="preserve">
<value>Eseguire procedure di navigazione, creare e utilizzare segnaposti</value>
<value>Esegue procedure di navigazione, crea e utilizza segnaposti</value>
</data>
<data name="navigation_monitor_name" xml:space="preserve">
<value>Controllore di Navigazione</value>
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