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This is a clone of the pulseaudio npm module put together by kayo over on bitbucket. Some additional features have been added.

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Overview

PulseAudio is an free cross-platform audio server. This addon may be usefull for creating PulseAudio clients on JS, which runs on NodeJS. You can retrieve source/sink info from server, create Record and Playback streams.

This module provides libuv-based MainLoop API for PulseAudio Context, it means that client uses same thread, where V8 runs. Mainloop API consists of three things: I/O Event Polling, Deferred Calls and Timers. Resolution of timers limited by milliseconds.

Installation

Install module with npm:

npm install pulseaudio

Usage

Require and use:

var PulseAudio = require('pulseaudio');
var context = PulseAudio();
context.on('connection', function(){
  var player = context.createPlaybackStream();
  player.on('connection', function(){
    player.write(data);
    player.on('drain', function(){
      player.end();
    });
  });
});

High-Level API

TODO Context

Context is a base communication point for client.

var context = new PulseAudio({
  client: "my-awesome-app",           // optional client name ("node-pulse" by default)
  server: "my-preferred-server",      // optional server name
  flags: "noflags|noautospawn|nofail" // optional connection flags (see PulseAudio documentation)
});

Before we can operating with context we must to wait until connection will be established.

context.on('connection', function(){
  // operations
  context.end();
});

We can retrieve sink/source lists from server.

context.[sink|source](function(list){
  // list[0].name - name of first sink/source
});

TODO Streams

Streams designed for sound i/o purpose.

We can create record/playback streams after context connection established.

var stream = context.[record|playback]({
  stream: "my-awesome-stream",                         // optional stream name ("node-stream" by default)
  device: "my-preferred-device",                       // optional device name
  format: "U8|S[16|24|32][LE|BE]|F32[BE|LE]|[A|U]LAW", // optional sample format ("S16LE" by default)
  rate: 8000|22050|44100|48000|96000|192000|N,         // optional sample rate (44100 by default)
  channels: 1|2|N                                      // optional channels (2 by default)
});

You can monitor stream state.

stream.on('state', function(state){
  // status == "creating|ready|terminated"
});

Before we can operating with stream we must wait until connection will be established.

stream.on('connection', function(){
  //
});

We can write/read data to/from stream by using NodeJS Stream API.

stream.write(chunk);
stream.on('data', function(chunk){
  //
});
recorder.pipe(player);
// and many more

In addition, we may pause/resume streams by calling stop/play methods.

stream.stop();
stream.play();

Stopping discards any unplayed samples from stream.

Note that we don't need to use pause/resume methods.

Licensing

This addon are available under GNU General Public License version 3.

node-pulse — PulseAudio integration addon for NodeJS. Copyright © 2013 Kayo Phoenix kayo@illumium.org

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/.

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This is a clone of the pulseaudio npm module put together by kayo over on bitbucket. Some additional features have been added.

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