Fix crash on smooth shading for meshes with no index buffers. #1109
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Overview
When forceSharedVertices is called on a mesh that does not have a index buffer, the forceSharedVertices will create empty arrays for its positions and normals vertex attributes. This will result in a NativeEngine::RecordVertexBuffer been called with undefined arguments been passed as VertexBuffer* argument.
A similar behavior happens on the Web engine; however, the web engine creates vertex attribute arrays of size zero, which results in no rendering for those meshes. By simply returning from NativeEngine::RecordVertexBuffer we get the same behavior on the Native engine.
Issues