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Bug Fix - Vector3 project on plane #12663

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merged 5 commits into from
Jun 20, 2022

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strutcode
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This proposal fixes an apparent incorrect calculation in the Vector3.projectOnPlaneToRef method which returns confusing results for many planes, especially those not centered on the world origin.

A couple of unit tests were added to logically demonstrate the failure of the existing code, as well as a new original implementation which seems to work correctly for various cases.

Playground demonstrating the behavior for testing:
https://playground.babylonjs.com/#MHMIPM

@strutcode strutcode changed the title Fix/project on plane Bug Fix - Vector3 project on plane Jun 17, 2022
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Please make sure to label your PR with "bug", "new feature" or "breaking change" label(s).
To prevent this PR from going to the changelog marked it with the "skip changelog" label.

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@RaananW RaananW left a comment

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LGTM!

this is your playground with the snapshot - https://playground.babylonjs.com/?snapshot=refs/pull/12663/merge#MHMIPM

Just two questions about the code itself, and you have a formatting issue. you can run npm run format:fix if you don't use a formatter directly in your IDE.

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Strange! I already fixed the formatting issues. I wonder why it's not showing up. I'll figure it out though.

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@strutcode strutcode requested a review from RaananW June 17, 2022 21:36
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Please make sure to label your PR with "bug", "new feature" or "breaking change" label(s).
To prevent this PR from going to the changelog marked it with the "skip changelog" label.

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sebavan commented Aug 3, 2022

@strutcode would be great to for you to have a look at https://forum.babylonjs.com/t/project-3d-point-on-plane/9862/18?u=sebavan and maybe create a separate function for your behavior ?

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3 participants