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Refactoring + fixes for those refactorings
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Original file line number | Diff line number | Diff line change |
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using Archipelago.MultiClient.Net.Helpers; | ||
using NUnit.Framework; | ||
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namespace Archipelago.MultiClient.Net.Tests | ||
{ | ||
[TestFixture] | ||
class PlayerInfoFixture | ||
{ | ||
[Test] | ||
public void IsRelatedTo_should_work_both_ways() | ||
{ | ||
var PlayerA = new PlayerInfo { Team = 0, Slot = 1 }; | ||
var PlayerB = new PlayerInfo { Team = 0, Slot = 2 }; | ||
var GroupC = new PlayerInfo { Team = 0, Slot = 3, GroupMembers = [1,2] }; | ||
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Assert.IsTrue(PlayerA.IsRelatedTo(PlayerA)); | ||
Assert.IsTrue(PlayerB.IsRelatedTo(PlayerB)); | ||
Assert.IsTrue(GroupC.IsRelatedTo(GroupC)); | ||
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Assert.IsTrue(PlayerA.IsRelatedTo(GroupC)); | ||
Assert.IsTrue(GroupC.IsRelatedTo(PlayerA)); | ||
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Assert.IsTrue(PlayerB.IsRelatedTo(GroupC)); | ||
Assert.IsTrue(GroupC.IsRelatedTo(PlayerB)); | ||
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Assert.IsFalse(PlayerA.IsRelatedTo(PlayerB)); | ||
Assert.IsFalse(PlayerB.IsRelatedTo(PlayerA)); | ||
} | ||
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[Test] | ||
public void IsRelatedTo_should_not_work_cross_teams() | ||
{ | ||
var Player = new PlayerInfo { Team = 0, Slot = 1 }; | ||
var Group = new PlayerInfo { Team = 1, Slot = 2, GroupMembers = [1] }; | ||
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Assert.IsFalse(Player.IsRelatedTo(Group)); | ||
Assert.IsFalse(Group.IsRelatedTo(Player)); | ||
} | ||
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[Test] | ||
public void Equality_should_check_slot_and_team() | ||
{ | ||
var PlayerA = new PlayerInfo { Team = 0, Slot = 1, Name = "Player", Game = "GameOne" }; | ||
var PlayerB = new PlayerInfo { Team = 0, Slot = 1, Name = "Different Player Name has no impact", GroupMembers = [1], Game = "Game2" }; | ||
var PlayerC = new PlayerInfo { Team = 1, Slot = 1, Name = "Player", Game = "GameOne" }; | ||
var PlayerD = new PlayerInfo { Team = 0, Slot = 2 }; | ||
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Assert.That(PlayerA, Is.EqualTo(PlayerB)); | ||
Assert.That(PlayerA, Is.Not.EqualTo(PlayerC)); | ||
Assert.That(PlayerA, Is.Not.EqualTo(PlayerD)); | ||
Assert.That((PlayerInfo)null, Is.EqualTo(null)); | ||
} | ||
} | ||
} |
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