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AppLovin MAX Defold Plugin for Android and iOS

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AppLovin-MAX-Defold

AppLovin MAX Defold Plugin for Android and iOS

Documentation

Please check out our documentation to get started on integrating and enabling mediated networks using our guides.

Demo App

To get started with the demo app, follow the instructions below:

  1. Clone this repository and open the game.project file in Defold editor.

  2. For iOS, update the Bundle Identifier with the unique identifier associated with the app you will create or have already created in the MAX dashboard. Also update the extension property ios_user_tracking_usage_description for tracking authorization prompt in iOS 14+.

    [ios]  
    bundle_identifier = YOUR_BUNDLE_IDENTIFIER  
      
    [applovin]  
    ios_user_tracking_usage_description = YOUR_USAGE_DESCRIPTION
    
  3. For Android, Update the Package Name with the unique identifier associated with the app you will create or have already created in the MAX dashboard.

    [android]  
    package = YOUR_PACKAGE_NAME
    
  4. Open the example/main.gui_script file and update the SDK_KEY value with the AppLovin SDK key associated with your account.

    local SDK_KEY = "YOUR_SDK_KEY_HERE"
  5. Open the example/ads.lua file and update the MAX ad unit IDs for the ad formats you would like to test. Each ad format will correspond to a unique MAX ad unit ID you created in the AppLovin dashboard for the bundle ID used before.

    local ios_ad_units = { 
    	Interstitial = "ENTER_IOS_INTERSTITIAL_AD_UNIT_ID_HERE",
    	Rewarded = "ENTER_IOS_REWARDED_AD_UNIT_ID_HERE",
    	Banner = "ENTER_IOS_BANNER_AD_UNIT_ID_HERE",
    	MRec = "ENTER_IOS_MREC_AD_UNIT_ID_HERE"
    }
    
    local android_ad_units = {
    	Interstitial = "ENTER_ANDROID_INTERSTITIAL_AD_UNIT_ID_HERE",
    	Rewarded = "ENTER_ANDROID_REWARDED_AD_UNIT_ID_HERE",
    	Banner = "ENTER_ANDROID_BANNER_AD_UNIT_ID_HERE",
    	MRec = "ENTER_ANDROID_MREC_AD_UNIT_ID_HERE"
    }
  6. Deploy the demo app to a platform by selecting Project > Bundle.

License

MIT