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Releases: 4sval/FModel

FModel v2.3

12 May 19:52
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FModel 2.3

  • You can now create STW Hero icons Content/Heroes/ - pakchunk10_s6-WindowsClient.pak
  • You can now create STW Defender icons Content/Items/Defenders/ - pakchunk10_s6-WindowsClient.pak
  • You can now create Ammo icons thanks to AyeTSG
  • Weapon icons will have their bullet type displayed
  • Automatic mount point detection
  • Description text is now wrapped
  • Fixed challenges with multiple rewards for the same completion count (aka Gemini & Skull Brite rewards)
  • Fixed FortBytes challenges
  • Less command line argument thanks to Waddlesworth
  • Bug fixes

IMPORTANT: Tag me on Twitter @AsvalFN if loading one of the pak1000+ doesn't work

FModel v2.2.2

09 May 09:07
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FModel 2.2.2

  • Fixed rarities
  • Fixed some icons not loading
  • Fixed pakchunk1_s1-WindowsClient.pak

FModel v2.2.1

08 May 16:22
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FModel 2.2.1

  • Backup PAKs now support dynamic .PAKs (aka pak1000+)
  • Fixed PCB Challenges' icon
  • Improved loading speed
  • Important bug fixes

FModel v2.2

03 May 23:32
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FModel 2.2

  • Less Command line argument thanks to Waddlesworth (still working on it)
  • Challenges rewards that are banners are now supported
  • Challenges Completion Rewards are now displayed
  • Added Auto Update
  • Same settings file if multiple assembly version (starting in 2.2, no need to set everything again)
  • Bug fixes

FModel v2.1.1

30 Apr 23:07
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FModel 2.1.1

  • Reworked Challenges Icon:
    • Better colors to match the in-game ui (yes again)
    • The reward is now displayed as an icon
    • Count is now a slider under the description
  • Marvel Cosmetics now use the red rarity
  • Improved Update Mode
  • Fixed crash because of fonts on windows 7 & 8
  • Fixed FModel crash because PAKs were used by something else
  • Bug fixes

FModel v2.1

24 Apr 21:02
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FModel 2.1

• Added a search window to search a specific asset in a .PAK file (still need improvements)
• Fixed some icons for Cosmetics.UserFacingFlags (Traversal, Reactive, HasVariants, ...)
• Removed the hours in the challenges' watermark
• Bug fixes

FModel v2.0.1

21 Apr 15:48
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FModel 2.0.1

• Added Cosmetics.UserFacingFlags to the Cosmetic Icon Creation (Traversal, Reactive, HasVariants, ...)
• Improved Challenges Icons design to match the in-game UI if available
• Challenges Icons are now watermarked
• The tree is now ordered alphabetically
• Bugs fix

FModel v2.0

17 Apr 08:02
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FModel 2.0 Initial Release

• FModel now uses .NET Framework 4.7.1
• Improved Speed
• No key.txt anymore
• New UI
• New Multithreading System
• Stop Button Added
• Find Serialized Strings Added (Ctrl F/G/I here)
• Challenges Now Display The Reward
• Code Quality Improvements
• Bugs fix

FModel v1.6

10 Apr 12:09
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[Updated 14/04] Fix for Golf Set
IF YOU CRASH AT LAUNCH, PLEASE DELETE YOUR OLD SETTINGS FILE C:\Users\your-name\AppData\Local\FModel

Fortnite 8.30
• Fixed GUID detection
• Reworked single pak loader
• Added 8.20 Backup file to load difference in 8.30 Download
• Fixed Update Mode bugs

FModel v1.5

31 Mar 18:06
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Introducing the Update Mode
Added featured image option for characters' icon creation
Bugs fix