Demonstration of handling texture mapping, bump mapping, lighting, blending, specular and normal maps.
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Updated
Mar 28, 2025 - C++
Demonstration of handling texture mapping, bump mapping, lighting, blending, specular and normal maps.
A Unity project made during my game development specialization, intended to show mastery of the topics we covered during the first period
xBRZ-Upscaled Textures
Lighting maps implementation in OpenGL
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