You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
ParkourCalculator is an advanced tool designed for simulating and analyzing parkour mechanics in Minecraft. With a focus on versions 1.8.9 and 1.12, it offers an in-depth look into the game's physics, blocks, and player interactions.
Dynamic Difficulty Adjustment (DDA) in video games represents a significant leap in game AI ensuring that players of varying skill levels are equally challenged and engaged. In this Unity-based first-person shooter game, DDA is a core feature inspired by industry standards and aimed at enhancing player experience.
An intelligent multi-agent simulation in Python where autonomous "thieves" attempt to reach a goal while evading detection by strategically placed sensors. This project explores advanced AI techniques in path planning, real-time visibility analysis, and constraint-based system validation.
Pac-Man for LandTiger Board is a Pac-Man game implementation for the LandTiger development board (ARM Cortex-M3). It features joystick controls, AI-controlled ghosts, sound effects, CAN bus communication, and classic game mechanics.
Pac-Man for LandTiger Board is a Pac-Man game implementation for the LandTiger development board (ARM Cortex-M3). It features joystick controls, AI-controlled ghosts, sound effects, CAN bus communication, and classic game mechanics.
It faithfully replicates the original Pac-Man mechanics while integrating specific functionalities required by the LandTiger board, including joystick controls, comprehensive game logic, AI-driven ghosts, sound effects, and CAN bus communication.