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28 changes: 0 additions & 28 deletions classes/Audio_controller.py

This file was deleted.

53 changes: 0 additions & 53 deletions classes/Baseline_controller.py

This file was deleted.

93 changes: 1 addition & 92 deletions classes/Config.py
Original file line number Diff line number Diff line change
@@ -1,13 +1,10 @@
import os

base_directory = os.path.abspath(os.path.join(os.path.dirname(__file__), ".."))


class Config:
config_values = {
"original_screen_size": (224, 256),
"larger_screen_size": (224 * 4, 256 * 4),
"bg_image_path": os.path.join("images", "invaders_moon_bg.png"),
"max_fps": 60,
"top_left": (0, 0),
"ui": {
Expand All @@ -20,7 +17,6 @@ class Config:
},
"shields": {
"positions": [(29, 191), (75, 191), (127, 191), (173, 191)],
"image": os.path.join("sprites", "player", "player-shield.png"),
},
"invaders": {
"spawn_rows": [120, 144, 160, 168, 168, 168, 176, 176, 176],
Expand All @@ -35,53 +31,12 @@ class Config:
"screen_right_limit": 200,
"horizontal_move": 2,
"vertical_move": 8,
"images": {
"small": [
os.path.join("sprites", "invader", "invader-small-frame1.png"),
os.path.join("sprites", "invader", "invader-small-frame2.png"),
],
"mid": [
os.path.join("sprites", "invader", "invader-mid-frame1.png"),
os.path.join("sprites", "invader", "invader-mid-frame2.png"),
],
"large": [
os.path.join("sprites", "invader", "invader-large-frame1.png"),
os.path.join("sprites", "invader", "invader-large-frame2.png"),
],
},
},
"bombs": {
"exploding_image": os.path.join(
"sprites", "invader_bomb", "bomb_exploding.png"
),
"images": {
"plunger": [
os.path.join("sprites", "invader_bomb", "plunger-frame1.png"),
os.path.join("sprites", "invader_bomb", "plunger-frame2.png"),
os.path.join("sprites", "invader_bomb", "plunger-frame3.png"),
os.path.join("sprites", "invader_bomb", "plunger-frame4.png"),
],
"squiggly": [
os.path.join("sprites", "invader_bomb", "squiggly-frame1.png"),
os.path.join("sprites", "invader_bomb", "squiggly-frame2.png"),
os.path.join("sprites", "invader_bomb", "squiggly-frame3.png"),
os.path.join("sprites", "invader_bomb", "squiggly-frame4.png"),
],
"rolling": [
os.path.join("sprites", "invader_bomb", "rolling-frame1.png"),
os.path.join("sprites", "invader_bomb", "rolling-frame2.png"),
os.path.join("sprites", "invader_bomb", "rolling-frame3.png"),
os.path.join("sprites", "invader_bomb", "rolling-frame4.png"),
],
},
"max_bombs": 1,
"grace_period": 60,
},
"mothership": {
"image_frame": os.path.join("sprites", "mothership", "mothership.png"),
"explode_frame": os.path.join(
"sprites", "mothership", "mothership-exploding.png"
),
# "cycles_with_explosion_frame": 60,
# "cycles_with_bonus_text": 60,
"cycles_until_spawn": 200,
Expand All @@ -107,59 +62,13 @@ class Config:
300,
],
},
"font_spritesheet_offsets": {
"A": [1, 1],
"B": [11, 1],
"C": [21, 1],
"D": [31, 1],
"E": [41, 1],
"F": [51, 1],
"G": [61, 1],
"H": [71, 1],
"I": [1, 11],
"J": [11, 11],
"K": [21, 11],
"L": [31, 11],
"M": [41, 11],
"N": [51, 11],
"O": [61, 11],
"P": [71, 11],
"Q": [1, 21],
"R": [11, 21],
"S": [21, 21],
"T": [31, 21],
"U": [41, 21],
"W": [51, 21],
"X": [61, 21],
"Y": [1, 31],
"Z": [11, 31],
"0": [21, 31],
"1": [31, 31],
"2": [41, 31],
"3": [51, 31],
"4": [61, 31],
"5": [71, 31],
"6": [1, 41],
"7": [11, 41],
"8": [21, 41],
"9": [31, 41],
"<": [41, 41],
">": [51, 41],
"=": [61, 41],
"*": [71, 41],
"?": [1, 51],
"-": [11, 51],
},
"audio": {
"mothership": "sounds/mothership.wav",
"mothership_bonus": "sounds/mothership_bonus.wav",
"player_explodes": "sounds/player_destroyed.wav",
},
}

@staticmethod
def get(key):
return Config.config_values.get(key)

@staticmethod
def get_file_path(key):
return os.path.join(base_directory, key)
7 changes: 0 additions & 7 deletions classes/Controller.py

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26 changes: 0 additions & 26 deletions classes/Debug.py

This file was deleted.

31 changes: 31 additions & 0 deletions classes/Display.py
Original file line number Diff line number Diff line change
@@ -0,0 +1,31 @@
import pygame
from classes.config.Game_config import GameConfig


class Display:
def __init__(self):
config = GameConfig()
self.top_left = config.get("top_left")
self.original_screen_size = config.get("original_screen_size")
self.larger_screen_size = config.get("larger_screen_size")

_bg_image = pygame.image.load(config.get_file_path(config.get("bg_image_path")))
self.scaled_image = pygame.transform.scale(_bg_image, self.larger_screen_size)
self.window_surface = pygame.display.set_mode(self.larger_screen_size)

def update(self, surface_array):
clean_game_surface = pygame.Surface(self.original_screen_size, pygame.SRCALPHA)
for drawable_surface in surface_array:
# print(drawable_surface)
if isinstance(drawable_surface, pygame.sprite.Group):
# if isinstance(drawable_surface, pygame.Surface):
drawable_surface.draw(clean_game_surface)

# background image is drawn first
self.window_surface.blit(self.scaled_image, self.top_left)

# scale the playing surface up to target size on main window
self.window_surface.blit(
pygame.transform.scale(clean_game_surface, self.larger_screen_size),
self.top_left,
)
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