Hi! I'm Jamal — a passionate and skilled game developer with over 6 years of hands-on experience in the gaming industry. I specialize in iGaming, gambling, and slot game development, crafting high-performance, visually engaging, and user-centric games that stand out in the market.
- 🧠 Game Development: From concept to release, I build games using cutting-edge engines and frameworks like Pixi.js, Cocos Creator, and Unity.
- 📱 Mobile Publishing: Experienced in publishing Unity games to the App Store and Google Play, including managing certificates, builds, and store requirements.
- 🎮 Hyper-Casual & Multiplayer Games: I design and develop hyper-casual games, casual multiplayer games, and experiment with real-time Unity multiplayer (Photon, Mirror, Netcode).
- 🎰 iGaming & Slots: Deep expertise in developing slot games with a strong focus on RTP balancing, bonus engine logic, and regulatory compliance.
- 🛠️ Clean & Optimized Code: I write clean, modular, testable code using JavaScript, TypeScript, and C++, optimized for performance across platforms.
- 👾 Prototyping & Demos: I frequently create quick prototypes to validate gameplay mechanics, UI/UX, and new tech integrations.
- 🧑💼 Team Leadership & Project Management: I lead game projects from planning to release, coordinating across design, development, and QA to deliver quality experiences in both mobile casual and casino gaming sectors.
Technology | Experience |
---|---|
🎨 Pixi.js | ⭐⭐⭐⭐⭐ |
🌍 Cocos Creator | ⭐⭐⭐⭐ |
🎮 Unity | ⭐⭐⭐⭐⭐ |
💻 JavaScript/TypeScript/C# | ⭐⭐⭐⭐⭐ |
🔩 WebGL & HTML5 | ⭐⭐⭐⭐⭐ |
☁️ Back-end(for game logic APIs) | ⭐⭐⭐ |
🔩 C/C++/Java/php | ⭐⭐⭐ |
- Game Mechanics & Math Logic
- Unity Game Publishing for iOS & Android
- Hyper-casual & Casual Game Design
- Multiplayer Game Design (Real-time & Turn-based)
- Cocos Creator & Pixi.js Slot Games
- Free Spin Engines, Bonus Logic & RTP Balancing
- Clean, Testable, Optimized Code (JS/TS, C++)
- Unity Multiplayer (Netcode, Photon, Mirror)
- Backend Integration (AWS Lambda, DB sessions)
- Version Control (Git & GitHub)
- Cross-platform Publishing (Web, Android, iOS)
- Blender 3D (Basic Modeling, Low Poly, UV)
- Unity VFX & Shader Graph Basics
- Lighting, Animation, and Particle Systems
- Team Leadership & Mentoring
- Game Project Management (Agile/Scrum)
- Experience Leading Casino & Mobile Game Teams
- Technical Planning, Prototyping, and Delivery
- Building serverless backends for iGaming logic
- Improving cross-platform performance and asset loading
- Designing low-RTP/high-fun bonus engines
- Experimenting with multiplayer slot experiences
“The best games are not just fun — they are memorable. That’s what I strive to build, every time.”