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Fixes https://bugs.mojang.com/browse/MC/issues/MC-219981: If zombies spawned with max health over 20 (leader zombie bonus), they will have 20 health instead of their max health
This fix is slightly more complicated than I would have done it, as I want to follow how the open NeoForge PR does it. Instead of simply setting the zombie health to max health, it checks for damage taken and subtracts that. I'm not sure under what conditions they would spawn with less health, but in another mod's GitHub issue discussion there were zombies at 19 health, so I guess this works. I would have scaled with max HP instead of just subtracting damage, but I want to keep this in line with what NeoForge does.
Keeping in draft until the NeoForge PR comes to a consensus and is merged.