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2 changes: 1 addition & 1 deletion docs/3d-models.md
Original file line number Diff line number Diff line change
Expand Up @@ -62,7 +62,7 @@ To add collision, simply add one of the following suffixes to your mesh:
1. `_tcollider`: The mesh will have trimesh collision
1. `_xtcollider`: The mesh will have trimesh collision and be invisible

We highly recommend that you use convex colliders for performance and accurately solid objects, but we recongize trimesh collision as an alternative that is much simpler but has trade-offs.
We highly recommend that you use convex colliders for performance and accurately solid objects, but we recognize trimesh collision as an alternative that is much simpler but has trade-offs.

When using invisible colliders it's worth going to `Object Properties -> Viewport Display` and setting `Display As` to `Wire` so that they don't get in the way in blender. You could also add all your invisible colliders to a Collection to easily show/hide them all at once.

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2 changes: 1 addition & 1 deletion docs/avatars.md
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Expand Up @@ -6,7 +6,7 @@ sidebar_label: 👩‍🦳 Avatars

Hyperfy gives you the ultimate freedom to be who you want to be in the metaverse. Gone are the days where platforms dictate what you look like with a limited set of 3D models and wearables that they provide.

We do this by leaning on and pushing for open and interopable standards such VRM. As the first live metaverse platform on the web to support instant avatar switching in a multiplayer environment, we're super excited to see this standard become more widespread so that we can all make our avatars once, and then bring them with us wherever we go.
We do this by leaning on and pushing for open and interoperable standards such as VRM. As the first live metaverse platform on the web to support instant avatar switching in a multiplayer environment, we're super excited to see this standard become more widespread so that we can all make our avatars once, and then bring them with us wherever we go.

## Getting An Avatar

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4 changes: 2 additions & 2 deletions sdk/migration-2.0.md
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Expand Up @@ -79,9 +79,9 @@ Back in your package.json the `deploy` command has been replaced by `upload`. Si

### Other notable changes

- All worlds now have a permanent invisible floor at zero. This means you can now delete the Grid your world has if you want, and you won't ended up falling forever.
- All worlds now have a permanent invisible floor at zero. This means you can now delete the Grid your world has if you want, and you won't end up falling forever.
- We have removed the ability to scale editor apps non-uniformly. Any apps that were previously scaled non-uniform have been locked to that scale internally.
- The red collider object has been removed. These were useful when we didn't have full trimesh collision, but now that we have them its time to move on.
- The red collider object has been removed. These were useful when we didn't have full trimesh collision, but now that we have them it's time to move on.

### Check everything works

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2 changes: 1 addition & 1 deletion sdk/quick-start.md
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Expand Up @@ -26,4 +26,4 @@ Your project comes with a demo app called `Treasure Chest` that you can add to t

Open `apps/treasure-chest/index.js` and change the `OPEN_CLOSE_SPEED` value from `0.5` to `2` and hit save. Your browser will reload with your changes and you'll see that the treasure chest now animates slower when opening/closing.

To test multiplayer, just open multiple browser tabs. Each tab will automatially be assigned its own guest account.
To test multiplayer, just open multiple browser tabs. Each tab will automatically be assigned its own guest account.