External editor support for .gdshader
files.
Warning
🚧 Early Work in Progress
This project is in its infancy and currently only supports some basic keyword completion. Feel free to ⭐ the repo to track progress and signal to me that there is interest!
Godot's shader language is powerful, but editing .gdshader
files outside the
Godot editor is painful. This project aims to bring proper language tooling
(autocomplete, hover, references, etc.) to editors like Neovim and VSCode. It
aims to be memory-efficient and editor-agnostic.
-
@GodOfAvacyn is the author of the treesitter plugin and language server for the Godot shader language. Their treesitter plugin is great! As of writing, their language server has many false positive diagnostics, and the project became inactive while they were working on a full rewrite.
-
@AlfishSoftware is the author of the Godot Files VSCode Extension, which includes some support for
.gdshader
files. However, it is VSCode-only. If you are a VSCode user, I recommend checking it out! -
There is an official Godot VSCode plugin, but it has minimal shader support and is VSCode-only.
-
Download the latest release or build from source:
wget https://github.com/armsnyder/gdshader-language-server/releases/latest/download/gdshader-language-server_$(uname -s)_$(uname -m).tar.gz
or
go install github.com/armsnyder/gdshader-language-server@latest
-
Create a
~/.config/nvim/after/ftplugin/gdshader.lua
file with the following content, adjusting the path to thegdshader-language-server
binary if necessary:vim.lsp.start({ name = "gdshader", cmd = { vim.fs.expand('~/go/bin/gdshader-language-server') }, capabilities = vim.lsp.protocol.make_client_capabilities(), })
Planned features:
- Basic keyword completion
- Basic shader-type-dependent global built-in completion
(
VERTEX
,NORMAL
, etc.) - VSCode wrapper extension
- Built-ins for shader types other than
spatial
- More advanced completion (functions, variables, etc.)
- Go to definition
- Find references
- Formatting
- Hover (show documentation)
- Signature help
- Make the code more maintainable by generating rules based on the official Godot documentation
- Grammar for the VSCode extension
I love to see issues and pull requests! Just note that this is a side project for me, and I cannot promise to respond quickly. I will generally accept pull requests which are relevant to the project goals, are tested, and follow existing code conventions.
.
├── main.go # Entry point
└── internal
├── app # Main application logic
├── ast # .gdshader file parser library (application agnostic)
├── lsp # LSP server library (application agnostic)
└── testutil # Test utilities for all packages
MIT