A modular 2D game engine written in C++ using an archetype-based ECS (Entity Component System) architecture.
- 2D rendering pipeline (OpenGL)
- Archetype ECS for fast iteration
Included as Git submodules:
git clone --recurse-submodules https://github.com/TimosPal/GameEngine.git
cd GameEngine
mkdir build && cd build
cmake ..
make