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Available Events
Please read the documentation on Parent|Child events here: Event
This is a WIP list. Almost all common or Server-side events are supported, they just need to be documented!
Fired whenever an EntityAnimal is tamed
Extends LivingEvent
Method: getAnimal()
Returns the EntityAnimal being tamed
Method: getTamer()
Returns the EntityPlayer that is taming
Fired when a player removes a repaired ItemStack from the Anvil
Extends PlayerEvent
Method: getItemResult()
Returns the output ItemStack from the anvil
Method: getItemInput()
Returns the ItemStack being repaired
Method: getIngredientInput()
Returns the repair-material ItemStack used
Method: getBreakChance()
Returns a float representing the break chance
Method: setBreakChance(Float)
Returns void, sets the break chance
Fired when a player places ItemStacks in both the left and right slots of an anvil
Extends Event
Method: getLeft()
Returns the left slot's ItemStack
Method: getRight()
Returns the right slot's ItemStack
Method: getName()
Returns a string representing the name of the output
Method: getOutput()
Returns the ItemStack representing the output. Possible to be empty (air)
Method: setOutput(ItemStack)
Returns void, sets a new ItemStack as output
Method: getCost()
Returns the Integer representing the repair cost
Method: setCost(Integer)
Returns void, sets the repair cost
Method: getMaterialCost()
Returns an Integer representing the amount of items in the right slot to consume
Method: setMaterialCost(Integer)
Returns void, sets the amount of items to consume from the right slot
Fired when a player stops using a bow (or similar draw-back item)
Extends PlayerEvent
Method: getBow()
Returns the Itemstack representing the bow that was used
Method: getWorld()
Returns the World in which this happened
Method: hasAmmo()
Returns a Boolean representing wether or not the player has any ammo
Method: getCharge()
Returns an Integer representing how much the player has drawn back
Method: setCharge(Integer) Returns void, sets how far back the player has drawn back
Fired when a player begins using a bow (or similar draw-back item)
Extends PlayerEvent
Method: getBow()
Returns the ItemStack representing the bow used
Method: getWorld()
Returns the World where this event was fired from
Method: getHand()
Returns an EnumHand representing which hand the bow is in
Method: hasAmmo()
Returns a Boolean representing wether or not the player has any ammo
Method: getAction()
Returns an ActionResult representing an EnumActionResult