fix: hand crank rotation visuals #8828
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The visuals in handcrank don't match the actual rotation. This was caused by not applying proper degrees to radians in rendering. The commit applys them.
Angle semantics for
HandCrankBlockEntity
stay as degreesBefore:
javaw_gBuJkGtgtT.mp4
After:
java_DMwvxopO5F.mp4
I also modified
convertToAngular(float speed)
function to better explain where the magic3 / 10f
conversion value comes from (let me know if you want it removed)TL;DR: codebase mixed degrees and radians and also had a wrong conversion formula in the middle. The resolution taken is only using degrees for
getIndependentAngle()/independentAngle
and converting them to radians at render time