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FarmingHand.sk
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FarmingHand.sk
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#!
#! Please do not edit this skript unless you know what you are doing!
#! (You may edit the options below!)
#!
#! If you encounter any issues please reach out and let me know and
#! I will do my best to fix them!
#!
#! This skript was coded by VistoGamingYT - Discord: VistoGamingYT#6581
#! If used or edited give credit where credit is due please and
#! thank you :)
#!
options:
perm: harvest.rtclick #! Permisson needed to harvest using right-click
double: 36 #! Percent chance to get 1 extra crop upon harvest
triple: 18 #! Percent chance to get 2 extra crop upon harvest
on right click:
if event-block is ripe wheat plant:
if player has permission "{@perm}":
play sound "ENTITY_HORSE_SADDLE" with volume 0.05 at pitch 4 to the player
set {_block} to freshly planted wheat plant
set data value of {_block} to 1
set event-block to {_block}
give player 1 wheat
chance of 36:
give player 1 wheat seed
chance of 18:
give player 1 wheat
give player 1 wheat seed
remove 1 wheat seed from the inventory of player
else:
send "&cYou dont have permisson to do this!"
if event-block is ripe carrot plant:
if player has permission "{@perm}":
play sound "ENTITY_HORSE_SADDLE" with volume 0.05 at pitch 4 to the player
set {_block} to freshly planted carrot plant
set data value of {_block} to 1
set event-block to {_block}
give player 1 carrot
chance of 36:
give player 1 carrot
chance of 18:
give player 1 carrot
remove 1 carrot from the inventory of player
else:
send "&cYou dont have permisson to do this!"
if event-block is ripe potato plant:
if player has permission "{@perm}":
play sound "ENTITY_HORSE_SADDLE" with volume 0.05 at pitch 4 to the player
set {_block} to freshly planted potato plant
set data value of {_block} to 1
set event-block to {_block}
give player 1 potato
chance of 50:
give player 1 potato
chance of 20:
give player 1 potato
remove 1 potato from the inventory of player
else:
send "&cYou dont have permisson to do this!"
if event-block is ripe beetroot plant:
if player has permission "{@perm}":
play sound "ENTITY_HORSE_SADDLE" with volume 0.05 at pitch 4 to the player
set {_block} to freshly planted beetroot plant
set data value of {_block} to 1
set event-block to {_block}
give player 1 beetroot
chance of 36:
give player 1 beetroot seed
chance of 18:
give player 1 beetroot
give player 1 beetroot seed
remove 1 beetroot seed from the inventory of player
else:
send "&cYou dont have permisson to do this!"