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Island.tscn
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Island.tscn
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[gd_scene load_steps=6 format=2]
[ext_resource path="res://icon.png" type="Texture" id=1]
[ext_resource path="res://Player/Player.tscn" type="PackedScene" id=2]
[sub_resource type="PlaneMesh" id=1]
[sub_resource type="SpatialMaterial" id=2]
albedo_texture = ExtResource( 1 )
uv1_scale = Vector3( 10, 10, 0 )
uv2_scale = Vector3( 0, 0, 1 )
[sub_resource type="ConcavePolygonShape" id=3]
data = PoolVector3Array( 1, 0, 1, -1, 0, 1, 1, 0, -1, -1, 0, 1, -1, 0, -1, 1, 0, -1 )
[node name="Island" type="Spatial"]
[node name="MeshInstance" type="MeshInstance" parent="."]
transform = Transform( 7.78425, 0, 0, 0, 7.78425, 0, 0, 0, 7.78425, 0, 0, 0 )
mesh = SubResource( 1 )
material/0 = SubResource( 2 )
[node name="StaticBody" type="StaticBody" parent="MeshInstance"]
[node name="CollisionShape" type="CollisionShape" parent="MeshInstance/StaticBody"]
shape = SubResource( 3 )
[node name="Player" parent="." instance=ExtResource( 2 )]