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Vector.cs
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Vector.cs
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using System;
namespace LinearAlgebra
{
/// <summary>
/// An ordered collection of doubles representing a vector in n-dimensional space
/// </summary>
public class Vector
{
/// <summary>
/// The method of getting or changing a value at a specified position in the vector
/// </summary>
/// <param name="n">The position of the value to get or set in the range (0 inclusive)</param>
public double this[int n] { get { return elements[n]; } set { elements[n] = value; } }
/// <summary>
/// Returns the number of values in the vector
/// </summary>
public int Dimension { get { return elements.Length; } }
/// <summary>
/// Returns the magnitude of the vector
/// </summary>
public double Magnitude { get { return Math.Sqrt(SquareMagnitude); } }
/// <summary>
/// Returns the square magnitude of the vector (alternatively v • v)
/// </summary>
public double SquareMagnitude
{
get
{
double magSq = 0;
for (int i = 0; i < elements.Length; i++)
{
magSq += elements[i] * elements[i];
}
return Math.Round(magSq, 6);
}
}
private double[] elements;
/// <summary>
/// Returns the zero vector in a specified number of dimensions
/// </summary>
/// <param name="dim">The dimension of the vector</param>
public static Vector Zero(int dim)
{
double[] list = new double[dim];
for (int i = 0; i < dim; i++)
{
list[i] = 0;
}
return new Vector(list);
}
/// <summary>
/// Returns a standard unit vector in a specified number of dimensions
/// </summary>
/// <param name="pos">The position of the 1 in the vector</param>
/// <param name="dim">The dimension of the vector</param>
public static Vector StandardUnit(int pos, int dim)
{
if (dim < 1)
{
throw new LinearAlgebraException("The dimension of the vector must be at least 1");
}
if (pos >= dim || pos < 0)
{
throw new LinearAlgebraException("The position of the 1 should be in the range [0, " + (dim - 1) + "].");
}
double[] list = new double[dim];
for (int i = 0; i < dim; i++)
{
if (i == pos)
{
list[i] = 1;
}
else
{
list[i] = 0;
}
}
return new Vector(list);
}
/// <summary>
/// Converts a list of vectors into a matrix (Note: All vectors in the list must have the same dimension.)
/// </summary>
public static Matrix ToMatrix(params Vector[] vectors)
{
if (vectors.Length != 0)
{
int vectorDimension = vectors[0].Dimension;
double[,] elements = new double[vectors.Length, vectorDimension];
for (int i = 0; i < vectors.Length; i++)
{
if (vectors[i].Dimension != vectorDimension)
{
throw new LinearAlgebraException("All vectors in the array must have the same dimension in order to be converted into a matrix.");
}
for (int j = 0; j < vectors[i].Dimension; j++)
{
elements[i, j] = vectors[i][j];
}
}
return new Matrix(elements, false);
}
else
{
throw new LinearAlgebraException("There must be at least one vector in the vector list to create a matrix.");
}
}
/// <summary>
/// Returns a vector representing the cross product in three dimensions between two vectors
/// </summary>
public static Vector CrossProduct(Vector a, Vector b)
{
if (a.Dimension == 3 && b.Dimension == 3)
{
return new Vector(new double[3] { Math.Round((a[1] * b[2]) - (a[2] * b[1]), 6), Math.Round((a[2] * b[0]) - (a[0] * b[2]), 6), Math.Round((a[0] * b[1]) - (a[1] * b[0]), 6) });
}
else
{
throw new LinearAlgebraException("Both vectors must have a dimension of 3 to use the cross product.");
}
}
/// <summary>
/// Flips the sign of all values in the vector
/// </summary>
public static Vector operator -(Vector a)
{
return (-1 * a);
}
/// <summary>
/// Returns a vector representing the sum of two vectors
/// </summary>
public static Vector operator +(Vector a, Vector b)
{
if (a.Dimension != b.Dimension)
{
throw new LinearAlgebraException("Vectors must be of the same dimension.");
}
double[] elements = new double[a.Dimension];
for (int i = 0; i < a.Dimension; i++)
{
elements[i] = a[i] + b[i];
}
return new Vector(elements);
}
/// <summary>
/// Returns a vector representing the difference between two vectors
/// </summary>
public static Vector operator -(Vector a, Vector b)
{
if (a.Dimension != b.Dimension)
{
throw new LinearAlgebraException("Vectors must be of the same dimension.");
}
double[] elements = new double[a.Dimension];
for (int i = 0; i < a.Dimension; i++)
{
elements[i] = a[i] - b[i];
}
return new Vector(elements);
}
/// <summary>
/// Returns a vector representing the multiplication of a vector with a scalar
/// </summary>
public static Vector operator *(Vector a, double b)
{
double[] elements = new double[a.Dimension];
for (int i = 0; i < a.Dimension; i++)
{
elements[i] = b * a[i];
}
return new Vector(elements);
}
/// <summary>
/// Returns a vector representing the multiplication of a vector with a scalar
/// </summary>
public static Vector operator *(double a, Vector b)
{
double[] elements = new double[b.Dimension];
for (int i = 0; i < b.Dimension; i++)
{
elements[i] = a * b[i];
}
return new Vector(elements);
}
/// <summary>
/// Returns the dot product of two vectors
/// </summary>
public static double operator *(Vector a, Vector b)
{
if (a.Dimension != b.Dimension)
{
throw new LinearAlgebraException("Vectors must be of the same dimension.");
}
double result = 0;
for (int i = 0; i < a.Dimension; i++)
{
result += a[i] * b[i];
}
return result;
}
/// <summary>
/// Returns a vector representing the multiplication of a vector with the inverse of a scalar
/// </summary>
public static Vector operator /(Vector a, double b)
{
if (b == 0)
{
throw new DivideByZeroException();
}
double[] elements = new double[a.Dimension];
for (int i = 0; i < a.Dimension; i++)
{
elements[i] = (1 / b) * a[i];
}
return new Vector(elements);
}
/// <summary>
/// Determines whether two vectors are equal (Note: Vectors must have the same dimension and values to be considered equal.)
/// </summary>
public static bool operator ==(Vector a, Vector b)
{
return a.Equals(b);
}
public static bool operator !=(Vector a, Vector b)
{
return !a.Equals(b);
}
public override int GetHashCode()
{
return base.GetHashCode();
}
public override bool Equals(object obj)
{
Vector b = (Vector)obj;
if (elements.Length != b.Dimension)
{
return false;
}
for (int i = 0; i < elements.Length; i++)
{
if (elements[i] != b[i])
{
return false;
}
}
return true;
}
/// <summary>
/// Initializes a vector with the specified values
/// </summary>
/// <param name="elements">Ordered list of values for the vector</param>
public Vector(params double[] elements)
{
this.elements = elements;
}
/// <summary>
/// Returns the angle in radians between this vector and another vector
/// </summary>
public double AngleWith(Vector other)
{
return Math.Round(Math.Acos((this * other) / (Magnitude * other.Magnitude)), 6);
}
/// <summary>
/// Projects another vector onto this vector
/// </summary>
/// <param name="other">The vector to project onto this vector</param>
public Vector ProjectFrom(Vector other)
{
return ((other * this) / SquareMagnitude) * this;
}
/// <summary>
/// Reflects another vector across this vector
/// </summary>
/// <param name="other">The vector to reflect across this vector</param>
public Vector ReflectFrom(Vector other)
{
return (-1 * other) + 2 * ProjectFrom(other);
}
/// <summary>
/// Changes the dimension of a vector, truncating values or adding 0s when necessary
/// </summary>
/// <param name="newDim">The new dimension of the vector</param>
public Vector Resize(int newDim)
{
double[] newElements = new double[newDim];
for (int i = 0; i < newDim; i++)
{
if (i > elements.Length)
{
newElements[i] = 0;
}
else
{
newElements[i] = elements[i];
}
}
return new Vector(newElements);
}
/// <summary>
/// Returns the elements of the vector as a double[] array
/// </summary>
public double[] ToArray()
{
return elements;
}
/// <summary>
/// Converts the vector into matrix with one column
/// </summary>
public Matrix ToMatrix()
{
double[,] elements = new double[1, this.elements.Length];
for (int i = 0; i < this.elements.Length; i++)
{
elements[0, i] = this.elements[i];
}
return new Matrix(elements, false);
}
/// <summary>
/// Represents the vector as a string (ex: "<![CDATA[<1, 1, 1>]]>")
/// </summary>
public override string ToString()
{
string finalStr = "<";
for (int i = 0; i < elements.Length; i++)
{
if (i == (elements.Length - 1))
{
finalStr += (elements[i] + ">");
}
else
{
finalStr += (elements[i] + ", ");
}
}
return finalStr;
}
}
/// <summary>
/// A vector containing a real and imaginary part
/// </summary>
public struct ComplexVector
{
/// <summary>
/// The real part of the complex vector
/// </summary>
public readonly Vector realVector;
/// <summary>
/// The imaginary part of the complex vector
/// </summary>
public readonly Vector complexVector;
/// <summary>
/// The zero vector in a specified number of dimensions, represented as a complex vector
/// </summary>
/// <param name="dim">The dimension of the vector</param>
public static ComplexVector Zero(int dim)
{
return new ComplexVector(Vector.Zero(dim), Vector.Zero(dim));
}
/// <summary>
/// Flips the sign of all values of the complex vector
/// </summary>
public static ComplexVector operator -(ComplexVector a)
{
return new ComplexVector(-a.realVector, -a.complexVector);
}
/// <summary>
/// Returns a complex vector representing the sum of two complex vectors
/// </summary>
public static ComplexVector operator +(ComplexVector a, ComplexVector b)
{
return new ComplexVector(a.realVector + b.realVector, a.complexVector + b.complexVector);
}
/// <summary>
/// Returns a complex vector representing the sum of a complex vector and a real vector
/// </summary>
public static ComplexVector operator +(ComplexVector a, Vector b)
{
return new ComplexVector(a.realVector + b, a.complexVector);
}
/// <summary>
/// Returns a complex vector representing the sum of a complex vector and a real vector
/// </summary>
public static ComplexVector operator +(Vector a, ComplexVector b)
{
return new ComplexVector(a + b.realVector, b.complexVector);
}
/// <summary>
/// Returns a complex vector representing the difference between two complex vectors
/// </summary>
public static ComplexVector operator -(ComplexVector a, ComplexVector b)
{
return new ComplexVector(a.realVector - b.realVector, a.complexVector - b.complexVector);
}
/// <summary>
/// Returns a complex vector representing the difference between a complex vector and a real vector
/// </summary>
public static ComplexVector operator -(ComplexVector a, Vector b)
{
return new ComplexVector(a.realVector - b, a.complexVector);
}
/// <summary>
/// Returns a complex vector representing the difference between a real vector and a complex vector
/// </summary>
public static ComplexVector operator -(Vector a, ComplexVector b)
{
return new ComplexVector(a - b.realVector, -b.complexVector);
}
/// <summary>
/// Initializes a complex vector given a real and imaginary part
/// </summary>
/// <param name="realVector">The real part of the complex vector</param>
/// <param name="complexVector">The imaginary part of the complex vector</param>
public ComplexVector(Vector realVector, Vector complexVector)
{
this.realVector = realVector;
this.complexVector = complexVector;
}
public override string ToString()
{
return realVector.ToString() + " + i" + complexVector.ToString();
}
}
}