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Splash weapons #81

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tukkek opened this issue Apr 11, 2017 · 1 comment
Closed

Splash weapons #81

tukkek opened this issue Apr 11, 2017 · 1 comment
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@tukkek
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tukkek commented Apr 11, 2017

Splash weapons
Ranged touch attack

Full-round action

If missed pick random direction and walk a full increment that way
Can probably make it relative to miss gap
Since it’s usually 10 feet only should be simple enouigh to just make it 5’ if missed by 5 or less or 10’ otherwise
or just a random range between 1 and distance to thrower, which opens many more possibilities for misses (including a decent chance of "just missing")

Cool stuff but only for low level? Maybe have an alchemist lab readily available on starting area?
http://www.d20srd.org/srd/equipment/goodsAndServices.htm#specialSubstancesAndItems

http://www.d20pfsrd.com/equipment---final/goods-and-services/herbs-oils-other-substances
Powder, Flash
Powder, Itching
Goblinvine
Brewed Reek
Fungal Stun Vial

Ask reddit for ideas, especially concerning how to make these escalate to higher lelves (probably by finding higher-priced splash items)

@tukkek tukkek added this to the Middle-term milestone Apr 11, 2017
This was referenced Apr 11, 2017
@tukkek tukkek modified the milestones: 2.0+, Middle-term Apr 20, 2017
@tukkek
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tukkek commented Sep 14, 2017

Artificer kit #117 should probably be implement with this, thematically.

@tukkek tukkek added the Item label Sep 14, 2017
@tukkek tukkek mentioned this issue Apr 27, 2018
@tukkek tukkek mentioned this issue May 24, 2022
@tukkek tukkek closed this as completed May 24, 2022
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