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If missed pick random direction and walk a full increment that way
Can probably make it relative to miss gap
Since it’s usually 10 feet only should be simple enouigh to just make it 5’ if missed by 5 or less or 10’ otherwise
or just a random range between 1 and distance to thrower, which opens many more possibilities for misses (including a decent chance of "just missing")
Splash weapons
Ranged touch attack
Full-round action
If missed pick random direction and walk a full increment that way
Can probably make it relative to miss gap
Since it’s usually 10 feet only should be simple enouigh to just make it 5’ if missed by 5 or less or 10’ otherwise
or just a random range between 1 and distance to thrower, which opens many more possibilities for misses (including a decent chance of "just missing")
Cool stuff but only for low level? Maybe have an alchemist lab readily available on starting area?
http://www.d20srd.org/srd/equipment/goodsAndServices.htm#specialSubstancesAndItems
http://www.d20pfsrd.com/equipment---final/goods-and-services/herbs-oils-other-substances
Powder, Flash
Powder, Itching
Goblinvine
Brewed Reek
Fungal Stun Vial
Ask reddit for ideas, especially concerning how to make these escalate to higher lelves (probably by finding higher-priced splash items)
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