Minimal Minecraft clone in UE4
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Updated
Jan 20, 2017 - C++
Minimal Minecraft clone in UE4
Complete source for my experimental voxel engine
A voxel terrain generator that allows artists to easily create endless, diverse game worlds.
experimental 3D voxel engine, uses different derivatives of dual contouring algorithm
Infinite voxel landscape engine
Voxel Engine is game engine based on voxel. The goal is to have a engine that can load map composed of chunks that contained voxel. This implies many problems of memory managing in order to not load all chunk of the map in RAM. Another problem is the transfer between de CPU data and GPU.
WIP voxel container, chunks, voxel_dict and voxel_mesher
DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where we aimed to approximate indirect lighting and global illumination in Minecraft-inspired scenes using Vulkan to test the algorithm's efficacy in real-time.
Restructured code for Voxel Quest
A Minecraft-like voxel engine, written in C++.
A, Minecraft inspired, voxel engine and game that uses Vulkan to render.
3D rendered proc-gen world test. C++ homebrew voxel engine for agent-driven prodedural generation / world simulation
A collection of voxel mesh generation algorithms
Fully path traced Minecraft using the Optix SDK
a toy 3d game engine with voxel support
Universal voxel space standard library
Just a simple voxel engine with noisy terrain.
Unreal Engine 5 voxel terrain plugin demo
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