Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/iftodebogdan/ShaderEditor
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Updated
Jan 21, 2022 - C++
Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/iftodebogdan/ShaderEditor
A procedural planet generation tech demo
Rough reproduction of the source tree for Into the Shadows, generated from debug information left in the Into the Shadows character demonstration from 1995.
The tech demo result of my 2018 Github GameOff, an attempt at a hybrid of Tactics gameplay on a Hexagonal map.
A custom 3D voxel space engine tech demo for the GameBoy Advance
A tech demo for a browser-based, Pokemon-esque RPG overworld engine that even supports Internet Explorer 6.
Crazy tech demo game thing with automagical LAN multiplayer
Gameboy Advance player for ulc-codec
Playing around with web tech while prototyping for projects
Tech demonstrator for the Depeche protocol - Depeche Demonstrator - DeDe
A tiny tech demo to illustrate the power of javascript location tracking possibilities
Likmin is a tech demo for using CSS3 animations in mobile/web games.
A simple javascript port of the classic game Shut The Box, made with materialUI and react.
Recreating UNIQLO's HEATTECH advertising with LÖVE :D
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