Demo OpenGL Core GLSL viewer for PLY or OBJ meshes using lazarus
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Updated
Aug 7, 2017 - Pascal
Demo OpenGL Core GLSL viewer for PLY or OBJ meshes using lazarus
Vox file (MagicaVoxel format) to OBJ which uses stupid meshing algorithm (useful for rigging) and 16x16 texture export
A simple viewer for 3D objects
Carregando um obj dentro do projeto do opengl com sua textura correspondente
A C++ application which can load an OBJ file and render the Bezier curves it contains
C++ library to read 3D Wavefront OBJ/MTL files
Renders OBJ file formats to a 2D display, uses Python and Pygame
Toolbox of MATLAB functions to process scanned 3D meshes.
Import .obj files as strings 🧵 in Vite, Rollup, Webpack + more
3D Modelling: read a 3D polygonal mesh from an OBJ file, store the polygonal mesh in a generalised map, output all the darts and cells from the generalised map to .csv files, and finally output a triangulation of the polygonal mesh to a new OBJ file.
C# library for loading and working with .obj models
mvba to prevent microstation obj-exporter from moving the origin of the model
A mesh generation library using Wavefront OBJ format for Java.
Scripts that transform obj polylines into surfaces that follow the same path defined by the polyline. I have written this for my research at UCLA regarding development of VR event displays for the LHC CMS detector.
IMPORTANT: This repository is no longer maintained, because the content was moved into https://github.com/kitsudaiki/Hanami-AI
Use OpenCASCADE library to implement data visualization under MFC framework
This project is about learning how to calibrate a camera , then use the calibration to generate virtual objects in a scene. After getting calibration parameters System will be able to identify a target and then position a virtual item in the scene next to the target so that it moves and orients itself appropriately in response to camera or target.
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