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fix(avoidance): discard envelope polygon if the objects move long distance (#5388) #1013

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Nov 14, 2023
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27 changes: 21 additions & 6 deletions planning/behavior_path_planner/src/utils/avoidance/utils.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -552,26 +552,41 @@ void fillObjectEnvelopePolygon(
return;
}

const auto envelope_poly =
const auto one_shot_envelope_poly =
createEnvelopePolygon(object_data, closest_pose, envelope_buffer_margin);

if (boost::geometry::within(envelope_poly, same_id_obj->envelope_poly)) {
// If the one_shot_envelope_poly is within the registered envelope, use the registered one
if (boost::geometry::within(one_shot_envelope_poly, same_id_obj->envelope_poly)) {
object_data.envelope_poly = same_id_obj->envelope_poly;
return;
}

std::vector<Polygon2d> unions;
boost::geometry::union_(envelope_poly, same_id_obj->envelope_poly, unions);
boost::geometry::union_(one_shot_envelope_poly, same_id_obj->envelope_poly, unions);

// If union fails, use the current envelope
if (unions.empty()) {
object_data.envelope_poly =
createEnvelopePolygon(object_data, closest_pose, envelope_buffer_margin);
object_data.envelope_poly = one_shot_envelope_poly;
return;
}

boost::geometry::correct(unions.front());

object_data.envelope_poly = createEnvelopePolygon(unions.front(), closest_pose, 0.0);
const auto multi_step_envelope_poly = createEnvelopePolygon(unions.front(), closest_pose, 0.0);

const auto object_polygon = tier4_autoware_utils::toPolygon2d(object_data.object);
const auto object_polygon_area = boost::geometry::area(object_polygon);
const auto envelope_polygon_area = boost::geometry::area(multi_step_envelope_poly);

// keep multi-step envelope polygon.
constexpr double THRESHOLD = 5.0;
if (envelope_polygon_area < object_polygon_area * THRESHOLD) {
object_data.envelope_poly = multi_step_envelope_poly;
return;
}

// use latest one-shot envelope polygon.
object_data.envelope_poly = one_shot_envelope_poly;
}

void fillObjectMovingTime(
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