{"payload":{"header_redesign_enabled":false,"results":[{"id":"257075431","archived":false,"color":"#178600","followers":29,"has_funding_file":false,"hl_name":"tbg10101/DOTS-Hybrid-Simulation-Worlds","hl_trunc_description":"A framework for using FixedUpdate in a simulation world which is linked to a GameObject-based presentation layer.","language":"C#","mirror":false,"owned_by_organization":false,"public":true,"repo":{"repository":{"id":257075431,"name":"DOTS-Hybrid-Simulation-Worlds","owner_id":1455209,"owner_login":"tbg10101","updated_at":"2024-08-23T15:48:47.534Z","has_issues":true}},"sponsorable":false,"topics":["unity","unity3d","unity-ecs","unity3d-ecs","unity-dots","unity-entities"],"type":"Public","help_wanted_issues_count":0,"good_first_issue_issues_count":0,"starred_by_current_user":false}],"type":"repositories","page":1,"page_count":1,"elapsed_millis":87,"errors":[],"result_count":1,"facets":[],"protected_org_logins":[],"topics":null,"query_id":"","logged_in":false,"sign_up_path":"/signup?source=code_search_results","sign_in_path":"/login?return_to=https%3A%2F%2Fgithub.com%2Fsearch%3Fq%3Drepo%253Atbg10101%252FDOTS-Hybrid-Simulation-Worlds%2B%2Blanguage%253AC%2523","metadata":null,"warn_limited_results":false,"csrf_tokens":{"/tbg10101/DOTS-Hybrid-Simulation-Worlds/star":{"post":"bV6MRxo_MA2NcjcfUJYOn4pojjctcxxJn7gpkZ8oCdhAR-r2dpUiBnU10ErCI05azIAiLb5K3y6m9yfKS6iO6Q"},"/tbg10101/DOTS-Hybrid-Simulation-Worlds/unstar":{"post":"ewCsUXxzwfiOeabqgrMtKoO3d9sRdBDVrQJD3ihgkZS9ylGEVg9EeGsL1vY8Qt9KhTt-4saCd6ZXFvtO1hkvaA"},"/sponsors/batch_deferred_sponsor_buttons":{"post":"tIroMdYEWAUjRqNI7tOruHFiigTH-bz2Ooj32EnDeDU2Mb6cAChVMdeG9BYdzgykyF0UEg84ZXF4uQ98RL6eYA"}}},"title":"Repository search results"}